My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Guards Goblin Giant Fisherman
Barbarian Barrel
Guards
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards P.E.K.K.A Fisherman
Fireball
Fisherman
Poison
Guards Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Guards Fisherman Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant P.E.K.K.A Guards Fisherman
Arrows
Zap P.E.K.K.A Goblin Giant
Rage
Goblin Giant
Guards
Zap
Goblin Giant
Zap Arrows Rage Fisherman
P.E.K.K.A
Zap Arrows Fisherman
Fisherman
Zap Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 2 6

Zap
Goblin Giant Arrows Guards P.E.K.K.A Fisherman
Arrows
Zap P.E.K.K.A
Rage
Guards
Fisherman Zap
Goblin Giant
Zap
P.E.K.K.A
Zap Arrows Fisherman
Fisherman
Guards Zap P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
P.E.K.K.A Zap Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Guards Fisherman
Arrows P.E.K.K.A
Arrows Zap Guards
Zap Arrows
Zap Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Fisherman
Guards Fisherman
Guards Zap Arrows Goblin Giant Fisherman
Arrows Zap
P.E.K.K.A Zap Guards
Zap Arrows Guards P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Fisherman
Arrows P.E.K.K.A Fisherman
Arrows Zap Guards Fisherman
Zap Arrows Guards Fisherman
P.E.K.K.A Fisherman
Arrows Guards Goblin Giant P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Fisherman
Zap Arrows Fisherman
Guards P.E.K.K.A Zap Goblin Giant Fisherman
Guards P.E.K.K.A Zap Goblin Giant Fisherman
P.E.K.K.A Guards Goblin Giant Fisherman
Arrows Zap Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
Zap P.E.K.K.A
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards Goblin Giant
P.E.K.K.A Guards Goblin Giant
Guards Zap Goblin Giant P.E.K.K.A Fisherman
Arrows Zap P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Fisherman
Arrows Goblin Giant
Arrows Guards
Zap Arrows
Arrows Zap Goblin Giant
Arrows
Arrows Zap
Arrows Zap Fisherman
Guards Fisherman
Zap Arrows Fisherman
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Fisherman
Zap Arrows
Zap Arrows
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Zap Guards
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Guards
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Guards
Zap
Zap Goblin Giant
P.E.K.K.A

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