My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Mega Minion Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Mega Minion Guards
Zap
Bomber Guards Goblin Giant
Barbarian Barrel
Ice Spirit Bomber Guards
The Log
Ice Spirit Bomber Guards
Earthquake
Bomber Guards
Arrows
Ice Spirit Bomber Guards
Royal Delivery
Ice Spirit Bomber Mega Minion Guards P.E.K.K.A
Fireball
Bomber Mega Minion
Poison
Bomber Mega Minion Guards
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Rage Arrows Mega Minion Guards Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Rage Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Mega Minion Guards Goblin Giant
Bomber
Ice Spirit Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Mega Minion Goblin Giant
Mega Minion
Goblin Giant Ice Spirit Arrows
Rage
Goblin Giant
Guards
Ice Spirit
Goblin Giant
Mega Minion Ice Spirit Bomber Arrows Rage
P.E.K.K.A
Ice Spirit Arrows Bomber

Defense Synergies 0 10

Ice Spirit
Bomber Mega Minion Guards Goblin Giant P.E.K.K.A
Bomber
Ice Spirit Guards P.E.K.K.A
Arrows
Mega Minion P.E.K.K.A
Mega Minion
Ice Spirit Arrows Guards
Rage
Guards
Ice Spirit Bomber Mega Minion
Goblin Giant
Ice Spirit
P.E.K.K.A
Ice Spirit Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Goblin Giant
P.E.K.K.A Ice Spirit Mega Minion
P.E.K.K.A Bomber Mega Minion
P.E.K.K.A Mega Minion Guards
Bomber Arrows P.E.K.K.A
Arrows Bomber Mega Minion Guards
Mega Minion Ice Spirit Arrows
Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A
Guards Ice Spirit Bomber
Guards Bomber Arrows Mega Minion Goblin Giant
Arrows Mega Minion
P.E.K.K.A Ice Spirit Bomber Guards
Bomber Ice Spirit Arrows Mega Minion Guards P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Bomber Arrows P.E.K.K.A
Ice Spirit Arrows Bomber Mega Minion Guards
Arrows Ice Spirit Bomber Mega Minion Guards
P.E.K.K.A
Bomber Arrows Guards Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Bomber Arrows Mega Minion
Guards P.E.K.K.A Ice Spirit Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Guards Goblin Giant
Arrows Ice Spirit Goblin Giant
Guards P.E.K.K.A Mega Minion Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Ice Spirit Mega Minion
P.E.K.K.A Mega Minion Guards Goblin Giant
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Arrows Guards Goblin Giant
P.E.K.K.A Guards Goblin Giant
Bomber
Guards Ice Spirit Bomber Mega Minion Goblin Giant P.E.K.K.A
Arrows Bomber Mega Minion P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows Goblin Giant
Arrows Guards
Bomber Arrows
Arrows Ice Spirit Mega Minion Goblin Giant
Bomber Arrows
Arrows Ice Spirit
Arrows
Guards
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Mega Minion
Bomber Arrows
Arrows
Arrows
Arrows Ice Spirit Bomber
Mega Minion
Arrows
Arrows
Arrows
Arrows
Ice Spirit Mega Minion Guards
Mega Minion
Bomber Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Guards
Arrows Mega Minion
Arrows
Mega Minion
Arrows Bomber
Arrows
Mega Minion P.E.K.K.A
Ice Spirit Guards
Goblin Giant
P.E.K.K.A

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