My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Goblin Giant
Barbarian Barrel
Skeletons Ice Spirit Bomber
The Log
Skeletons Ice Spirit Bomber
Earthquake
Skeletons Bomber
Arrows
Skeletons Ice Spirit Bomber
Royal Delivery
Skeletons Ice Spirit Bomber P.E.K.K.A
Fireball
Bomber
Poison
Bomber
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Rage Arrows Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Rage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Bomber Goblin Giant
Bomber
Ice Spirit Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Lightning Goblin Giant
Rage
Goblin Giant
Lightning
Arrows Goblin Giant
Goblin Giant
Ice Spirit Bomber Arrows Rage Lightning
P.E.K.K.A
Ice Spirit Arrows Bomber

Defense Synergies 0 9

Skeletons
Ice Spirit Bomber P.E.K.K.A
Ice Spirit
Skeletons Bomber Goblin Giant P.E.K.K.A
Bomber
Skeletons Ice Spirit P.E.K.K.A
Arrows
Lightning P.E.K.K.A
Rage
Lightning
Arrows
Goblin Giant
Ice Spirit
P.E.K.K.A
Skeletons Ice Spirit Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Goblin Giant
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons Bomber Lightning
P.E.K.K.A Skeletons
Lightning Bomber Arrows P.E.K.K.A
Arrows Skeletons Bomber
Lightning Ice Spirit Arrows
Lightning Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Ice Spirit Bomber
Skeletons Bomber Arrows Goblin Giant
Arrows
P.E.K.K.A Skeletons Ice Spirit Bomber Lightning
Bomber Ice Spirit Arrows P.E.K.K.A
P.E.K.K.A
Ice Spirit Lightning P.E.K.K.A
Skeletons Bomber Arrows P.E.K.K.A
Ice Spirit Arrows Bomber
Arrows Ice Spirit Bomber
P.E.K.K.A
Bomber Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Bomber Arrows Lightning
P.E.K.K.A Skeletons Ice Spirit Lightning Goblin Giant
Lightning P.E.K.K.A Goblin Giant
P.E.K.K.A Skeletons Goblin Giant
Arrows Skeletons Ice Spirit Goblin Giant
P.E.K.K.A Skeletons Lightning Goblin Giant
P.E.K.K.A Goblin Giant
Lightning P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons Goblin Giant
P.E.K.K.A
Lightning P.E.K.K.A Arrows Goblin Giant
Lightning P.E.K.K.A Skeletons Goblin Giant
Bomber
Skeletons Ice Spirit Bomber Lightning Goblin Giant P.E.K.K.A
Arrows Bomber P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows Goblin Giant
Lightning Arrows
Bomber Arrows
Arrows Ice Spirit Goblin Giant
Bomber Arrows
Arrows Ice Spirit Lightning
Arrows Lightning
Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows
Lightning Bomber Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Ice Spirit Bomber
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Ice Spirit
Lightning
Lightning Bomber Arrows
Lightning Ice Spirit Arrows
P.E.K.K.A
Arrows Lightning
Lightning Ice Spirit
Lightning Arrows
Arrows
Lightning
Arrows Bomber Lightning
Lightning Arrows
P.E.K.K.A
Ice Spirit Lightning
Lightning
Lightning Goblin Giant
P.E.K.K.A
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: