My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Dart Goblin Guards
Zap
Bomber Dart Goblin Guards Goblin Giant
Barbarian Barrel
Bomber Dart Goblin Wizard Guards
The Log
Bomber Dart Goblin Guards
Earthquake
Bomber Guards
Arrows
Bomber Dart Goblin Guards
Royal Delivery
Bomber Dart Goblin Wizard Guards P.E.K.K.A
Fireball
Bomber Dart Goblin Wizard
Poison
Bomber Dart Goblin Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Dart Goblin Guards Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Dart Goblin
Goblin Giant P.E.K.K.A
Wizard
Rage Goblin Giant P.E.K.K.A
Rage
Wizard Goblin Giant
Guards
Goblin Giant
Bomber Arrows Dart Goblin Wizard Rage
P.E.K.K.A
Arrows Bomber Dart Goblin Wizard

Defense Synergies 0 8

Bomber
Guards P.E.K.K.A
Arrows
P.E.K.K.A
Dart Goblin
Guards Goblin Giant P.E.K.K.A
Wizard
Guards P.E.K.K.A
Rage
Guards
Bomber Dart Goblin Wizard
Goblin Giant
Dart Goblin
P.E.K.K.A
Bomber Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Wizard Goblin Giant
P.E.K.K.A Dart Goblin
P.E.K.K.A Bomber Dart Goblin
P.E.K.K.A Dart Goblin Guards
Bomber Arrows P.E.K.K.A
Arrows Bomber Dart Goblin Guards
Dart Goblin Arrows Wizard
Arrows Dart Goblin Goblin Giant P.E.K.K.A
P.E.K.K.A
Guards Bomber Dart Goblin
Dart Goblin Guards Bomber Arrows Wizard Goblin Giant
Arrows Dart Goblin Wizard
P.E.K.K.A Bomber Wizard Guards
Bomber Wizard Arrows Dart Goblin Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Bomber Arrows P.E.K.K.A
Arrows Bomber Dart Goblin Wizard Guards
Arrows Wizard Bomber Dart Goblin Guards
P.E.K.K.A Dart Goblin
Bomber Wizard Arrows Dart Goblin Guards Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Bomber Arrows Wizard
Guards P.E.K.K.A Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Guards Goblin Giant
Arrows Wizard Dart Goblin Goblin Giant
Guards P.E.K.K.A Dart Goblin Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A
P.E.K.K.A Dart Goblin Guards Goblin Giant
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Arrows Guards Goblin Giant
P.E.K.K.A Wizard Guards Goblin Giant
Wizard Bomber Dart Goblin
Guards Bomber Dart Goblin Goblin Giant P.E.K.K.A
Arrows Bomber Dart Goblin Wizard P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin Guards
Bomber Wizard Arrows
Arrows Wizard Dart Goblin Goblin Giant
Bomber Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Guards
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bomber
Bomber Arrows Dart Goblin Wizard
Bomber Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard Guards
Bomber Arrows Dart Goblin Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Dart Goblin Guards
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Bomber Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Guards
Dart Goblin
Dart Goblin Goblin Giant
P.E.K.K.A
Dart Goblin Wizard

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