My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits Suspicious Bush Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Guards Fisherman
Giant Snowball
Bomber Bats Royal Recruits Guards Fisherman
Zap
Bomber Bats Guards Goblin Giant Fisherman
Barbarian Barrel
Bomber Royal Recruits Guards
The Log
Bomber Royal Recruits Suspicious Bush Guards Fisherman
Earthquake
Bomber Guards
Arrows
Bomber Bats Royal Recruits Suspicious Bush Guards
Royal Delivery
Bomber Bats Royal Recruits Guards Fisherman
Fireball
Bomber Suspicious Bush Fisherman
Poison
Bomber Bats Royal Recruits Suspicious Bush Guards Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Suspicious Bush Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Suspicious Bush Arrows Guards Fisherman Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Suspicious Bush Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Recruits Goblin Giant
Bats
Bomber Royal Recruits Goblin Giant Fisherman
Arrows
Goblin Giant
Royal Recruits
Bomber Bats
Suspicious Bush
Guards
Goblin Giant
Bomber Bats Arrows Fisherman
Fisherman
Bats Goblin Giant

Defense Synergies 1 7

Bomber
Bats Royal Recruits Guards Fisherman
Bats
Bomber Royal Recruits Goblin Giant Fisherman
Arrows
Royal Recruits
Bomber Bats
Suspicious Bush
Guards
Fisherman Bomber
Goblin Giant
Bats
Fisherman
Guards Bomber Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Goblin Giant
Bats Royal Recruits Fisherman
Fisherman Bomber Bats Royal Recruits
Royal Recruits Bats Guards Fisherman
Bomber Arrows Royal Recruits
Arrows Bomber Bats Guards
Bats Arrows
Arrows Royal Recruits Goblin Giant
Royal Recruits Fisherman
Guards Bomber Royal Recruits Fisherman
Bats Guards Bomber Arrows Royal Recruits Goblin Giant Fisherman
Arrows Bats
Royal Recruits Bomber Bats Guards
Bomber Bats Arrows Royal Recruits Guards
Royal Recruits
Royal Recruits Fisherman
Bomber Bats Arrows Royal Recruits Fisherman
Arrows Bomber Bats Royal Recruits Guards Fisherman
Arrows Bomber Bats Royal Recruits Guards Fisherman
Royal Recruits Fisherman
Bomber Royal Recruits Bats Arrows Guards Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Fisherman
Bomber Arrows Fisherman
Royal Recruits Guards Bats Goblin Giant Fisherman
Royal Recruits Guards Bats Goblin Giant Fisherman
Royal Recruits Guards Goblin Giant Fisherman
Arrows Bats Goblin Giant
Royal Recruits Guards Bats Goblin Giant
Royal Recruits Goblin Giant Fisherman
Royal Recruits Bats
Royal Recruits Guards Goblin Giant
Bats Royal Recruits Guards
Royal Recruits Arrows Guards Goblin Giant
Royal Recruits Guards Goblin Giant
Royal Recruits Bomber
Royal Recruits Guards Bomber Bats Goblin Giant Fisherman
Bats Arrows Bomber Royal Recruits
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards
Arrows Fisherman
Arrows Goblin Giant
Arrows Royal Recruits Guards
Bomber Arrows
Arrows Bats Goblin Giant
Bomber Arrows
Arrows
Arrows Fisherman
Bats Guards Fisherman
Arrows Royal Recruits Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows Royal Recruits
Arrows
Bomber Bats Fisherman
Bomber Arrows Fisherman
Bomber Arrows
Arrows
Fisherman
Arrows Royal Recruits
Arrows Bomber
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Bats Arrows
Bats Guards
Bomber Arrows
Arrows
Arrows
Bats Royal Recruits Guards
Arrows
Arrows
Arrows Bomber
Arrows
Royal Recruits
Bats Royal Recruits Guards
Bats
Royal Recruits Goblin Giant

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