My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Electro Dragon Goblin Giant Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Sparky
Giant Snowball
Royal Recruits Electro Dragon
Zap
Firecracker Goblin Giant Sparky
Barbarian Barrel
Firecracker Royal Recruits Sparky
The Log
Firecracker Royal Recruits Sparky
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Electro Dragon Sparky
Fireball
Firecracker Electro Dragon Sparky
Poison
Firecracker Royal Recruits Electro Dragon Sparky
Lightning
Electro Dragon Sparky Goblinstein
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Fireball Electro Dragon Goblinstein Goblin Giant Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Firecracker Fireball Electro Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Goblin Giant Sparky
Royal Recruits
Firecracker Electro Dragon
Fireball
Goblin Giant Sparky
Rage
Sparky Electro Dragon Goblin Giant
Electro Dragon
Royal Recruits Rage Goblin Giant Sparky
Goblin Giant
Fireball Sparky Firecracker Rage Electro Dragon
Sparky
Rage Goblin Giant Firecracker Fireball Electro Dragon
Goblinstein

Defense Synergies 1 3

Firecracker
Royal Recruits Electro Dragon
Royal Recruits
Firecracker
Fireball
Goblin Giant
Rage
Electro Dragon
Firecracker
Goblin Giant
Fireball Sparky
Sparky
Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Electro Dragon Goblin Giant Sparky
Sparky Firecracker Royal Recruits Electro Dragon
Sparky Royal Recruits Electro Dragon
Royal Recruits Sparky Firecracker Electro Dragon
Firecracker Royal Recruits Fireball Sparky
Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon Goblin Giant Sparky
Sparky Royal Recruits
Firecracker Royal Recruits Sparky
Firecracker Royal Recruits Fireball Electro Dragon Goblin Giant
Firecracker Fireball Electro Dragon
Royal Recruits Sparky Fireball Electro Dragon
Fireball Sparky Firecracker Royal Recruits Electro Dragon
Royal Recruits Sparky
Royal Recruits Fireball Sparky
Sparky Firecracker Royal Recruits Fireball Electro Dragon
Fireball Firecracker Royal Recruits Electro Dragon
Firecracker Royal Recruits Fireball Electro Dragon
Sparky Royal Recruits
Royal Recruits Firecracker Fireball Electro Dragon Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Sparky
Fireball Firecracker Electro Dragon
Royal Recruits Electro Dragon Goblin Giant Sparky
Royal Recruits Fireball Goblin Giant Sparky
Royal Recruits Goblin Giant Sparky
Firecracker Fireball Electro Dragon Goblin Giant
Royal Recruits Sparky Fireball Goblin Giant
Royal Recruits Goblin Giant Sparky
Royal Recruits Electro Dragon Firecracker Fireball Sparky
Royal Recruits Goblin Giant Sparky
Royal Recruits Electro Dragon Sparky
Royal Recruits Fireball Goblin Giant
Royal Recruits Fireball Goblin Giant Sparky
Royal Recruits Firecracker Fireball Electro Dragon Sparky
Royal Recruits Electro Dragon Sparky Firecracker Fireball Goblin Giant
Firecracker Royal Recruits Fireball Electro Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits Electro Dragon Sparky
Firecracker Fireball Electro Dragon
Fireball Electro Dragon Goblin Giant Sparky
Firecracker Royal Recruits Fireball Sparky
Fireball Firecracker Sparky
Firecracker Fireball Electro Dragon Goblin Giant
Firecracker Sparky
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Fireball Electro Dragon Sparky
Firecracker Royal Recruits Fireball Electro Dragon Sparky
Fireball Firecracker Electro Dragon
Firecracker Fireball Sparky
Firecracker Fireball Electro Dragon
Firecracker Fireball Sparky
Firecracker Fireball Electro Dragon Sparky
Firecracker Royal Recruits Fireball Electro Dragon Sparky
Fireball Sparky
Sparky
Firecracker Fireball Electro Dragon Sparky
Firecracker Fireball Electro Dragon
Fireball Sparky
Fireball
Sparky
Royal Recruits Fireball Electro Dragon
Firecracker Fireball Electro Dragon Sparky
Firecracker Fireball Electro Dragon Sparky
Fireball Electro Dragon Sparky
Fireball Firecracker Sparky
Firecracker Fireball Electro Dragon Sparky
Electro Dragon Firecracker Fireball
Fireball Sparky
Fireball Electro Dragon Sparky
Firecracker Fireball Electro Dragon Sparky
Sparky
Firecracker Fireball Sparky
Royal Recruits Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Fireball
Fireball Firecracker Electro Dragon Sparky
Firecracker Fireball Electro Dragon
Fireball Sparky
Firecracker Royal Recruits Electro Dragon Sparky
Electro Dragon Firecracker Royal Recruits Fireball Sparky
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Royal Recruits Fireball Goblin Giant Sparky
Sparky
Fireball Firecracker Electro Dragon Sparky

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