My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Giant Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Sparky
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Goblin Giant Sparky
Barbarian Barrel
Skeletons Sparky
The Log
Skeletons Mini P.E.K.K.A Sparky
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Sparky
Fireball
Minions Sparky
Poison
Minions Sparky
Lightning
Mini P.E.K.K.A Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Minions Mini P.E.K.K.A Goblinstein Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Sparky Mini P.E.K.K.A Goblin Giant
Minions
Rage Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Arrows Minions Rage Goblin Giant
Rage
Minions Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Sparky Arrows Minions Mini P.E.K.K.A Rage Goblinstein
Sparky
Arrows Mini P.E.K.K.A Rage Goblin Giant Minions
Goblinstein
Goblin Giant

Defense Synergies 0 7

Skeletons
Minions Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Sparky
Minions
Skeletons Goblin Giant
Mini P.E.K.K.A
Skeletons Arrows
Rage
Goblin Giant
Minions Sparky
Sparky
Skeletons Arrows Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeletons Minions
Mini P.E.K.K.A Sparky Skeletons Minions
Mini P.E.K.K.A Sparky Skeletons Minions
Arrows Mini P.E.K.K.A Sparky
Arrows Skeletons Minions
Minions Arrows
Arrows Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeletons Minions
Skeletons Mini P.E.K.K.A Sparky
Minions Skeletons Arrows Goblin Giant
Arrows Minions
Mini P.E.K.K.A Sparky Skeletons Minions
Sparky Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky Goblinstein
Sparky Skeletons Arrows Minions Mini P.E.K.K.A
Arrows Minions
Arrows Minions
Mini P.E.K.K.A Sparky
Arrows Minions Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Sparky
Arrows Mini P.E.K.K.A
Skeletons Minions Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Goblin Giant Sparky
Skeletons Mini P.E.K.K.A Goblin Giant Sparky
Arrows Goblinstein Skeletons Minions Goblin Giant
Mini P.E.K.K.A Sparky Skeletons Minions Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Goblinstein Skeletons Minions Mini P.E.K.K.A Sparky
Skeletons Goblin Giant Sparky
Minions Mini P.E.K.K.A Sparky
Arrows Goblin Giant
Mini P.E.K.K.A Skeletons Goblin Giant Sparky
Sparky
Sparky Skeletons Minions Mini P.E.K.K.A Goblin Giant Goblinstein
Arrows Minions Mini P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Sparky
Arrows Sparky Goblinstein
Arrows Goblinstein Minions Goblin Giant
Arrows Sparky
Arrows
Arrows
Minions Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows
Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows
Minions Sparky
Arrows
Sparky
Arrows
Arrows Sparky Goblinstein
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Goblinstein
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions Goblinstein
Arrows
Arrows
Mini P.E.K.K.A Sparky
Arrows
Arrows Sparky
Sparky
Minions Sparky
Goblin Giant Sparky
Sparky
Sparky

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