My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons
Zap
Skeletons Goblin Giant Sparky
Barbarian Barrel
Skeletons Rascals Sparky
The Log
Skeletons Rascals Mini P.E.K.K.A Sparky
Earthquake
Skeletons
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Mini P.E.K.K.A Sparky
Fireball
Rascals Sparky
Poison
Rascals Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Rascals Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Tornado Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Tornado Mini P.E.K.K.A Rascals Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Sparky Mini P.E.K.K.A Goblin Giant
Rascals
Mini P.E.K.K.A
Sparky Arrows Rage Tornado Goblin Giant
Rage
Sparky Mini P.E.K.K.A Goblin Giant
Tornado
Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Sparky Arrows Mini P.E.K.K.A Rage Tornado
Sparky
Arrows Mini P.E.K.K.A Rage Tornado Goblin Giant

Defense Synergies 1 11

Skeletons
Mini P.E.K.K.A Tornado Sparky
Arrows
Mini P.E.K.K.A Tornado Sparky
Rascals
Tornado
Mini P.E.K.K.A
Skeletons Arrows Tornado
Rage
Tornado
Sparky Skeletons Arrows Rascals Mini P.E.K.K.A Goblin Giant Sparky
Goblin Giant
Tornado Sparky
Sparky
Tornado Skeletons Arrows Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeletons Rascals
Mini P.E.K.K.A Tornado Sparky Skeletons Rascals
Mini P.E.K.K.A Sparky Skeletons Rascals
Arrows Mini P.E.K.K.A Tornado Sparky
Arrows Tornado Skeletons Rascals
Tornado Arrows Rascals
Arrows Rascals Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeletons Rascals Tornado
Tornado Skeletons Rascals Mini P.E.K.K.A Sparky
Skeletons Arrows Rascals Tornado Goblin Giant
Arrows Rascals Tornado
Mini P.E.K.K.A Sparky Skeletons Rascals
Sparky Arrows Rascals Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky Rascals
Tornado Rascals Mini P.E.K.K.A Sparky
Sparky Skeletons Arrows Rascals Mini P.E.K.K.A Tornado
Arrows Rascals Tornado
Arrows Tornado Rascals
Mini P.E.K.K.A Sparky Tornado
Rascals Arrows Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Skeletons Sparky
Arrows Mini P.E.K.K.A
Skeletons Rascals Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Rascals Tornado Goblin Giant Sparky
Skeletons Rascals Mini P.E.K.K.A Goblin Giant Sparky
Arrows Skeletons Rascals Tornado Goblin Giant
Rascals Mini P.E.K.K.A Sparky Skeletons Goblin Giant
Mini P.E.K.K.A Rascals Goblin Giant Sparky
Skeletons Mini P.E.K.K.A Tornado Sparky
Skeletons Goblin Giant Sparky
Rascals Mini P.E.K.K.A Sparky
Arrows Tornado Goblin Giant
Rascals Mini P.E.K.K.A Skeletons Goblin Giant Sparky
Rascals Sparky
Rascals Sparky Skeletons Mini P.E.K.K.A Tornado Goblin Giant
Arrows Rascals Mini P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Sparky
Arrows Tornado
Arrows Goblin Giant Sparky
Arrows Rascals Sparky
Arrows Sparky
Arrows Tornado Goblin Giant
Arrows Tornado Sparky
Arrows Tornado
Arrows Tornado
Mini P.E.K.K.A Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Tornado Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows Tornado
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Arrows Tornado
Arrows
Rascals Mini P.E.K.K.A Sparky
Arrows
Arrows Tornado Sparky
Sparky
Rascals Tornado Sparky
Tornado
Tornado Goblin Giant Sparky
Sparky
Sparky

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