My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Goblin Demolisher Goblin Giant Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Fisherman Skeleton King
Giant Snowball
Skeletons Tombstone Fisherman Skeleton King
Zap
Skeletons Tombstone Goblin Giant Fisherman Skeleton King
Barbarian Barrel
Skeletons Tombstone Skeleton King
The Log
Skeletons Tombstone Goblin Demolisher Fisherman Skeleton King
Earthquake
Skeletons Tombstone Skeleton King
Arrows
Skeletons Tombstone Skeleton King
Royal Delivery
Skeletons Goblin Demolisher Fisherman Skeleton King
Fireball
Tombstone Fisherman Skeleton King
Poison
Tombstone Fisherman Skeleton King
Lightning
Tombstone Fisherman Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Goblin Demolisher Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Tombstone Fisherman Goblin Demolisher Skeleton King Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Tombstone

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Giant
Tombstone
Goblin Demolisher
Goblin Giant
Rage
Goblin Giant
Goblin Giant
Goblin Demolisher Arrows Rage Fisherman
Fisherman
Goblin Giant
Skeleton King

Defense Synergies 2 5

Skeletons
Fisherman Tombstone Goblin Demolisher
Arrows
Tombstone
Tombstone
Skeleton King Skeletons Arrows Goblin Demolisher
Goblin Demolisher
Skeletons Tombstone
Rage
Goblin Giant
Fisherman
Skeletons Skeleton King
Skeleton King
Tombstone Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Demolisher Goblin Giant
Skeletons Tombstone Fisherman
Fisherman Skeletons Tombstone
Skeletons Tombstone Fisherman Skeleton King
Arrows Tombstone Goblin Demolisher
Arrows Skeletons Goblin Demolisher
Arrows Tombstone
Arrows Goblin Giant
Skeletons Tombstone Fisherman Skeleton King
Skeletons Fisherman
Skeletons Arrows Tombstone Goblin Demolisher Goblin Giant Fisherman Skeleton King
Arrows
Tombstone Skeletons
Arrows Tombstone Goblin Demolisher Skeleton King
Tombstone Skeleton King
Fisherman
Skeletons Arrows Tombstone Fisherman
Arrows Tombstone Goblin Demolisher Fisherman
Arrows Tombstone Goblin Demolisher Fisherman
Fisherman
Goblin Demolisher Arrows Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fisherman
Arrows Fisherman
Tombstone Skeletons Goblin Giant Fisherman
Goblin Giant Fisherman
Skeletons Tombstone Goblin Giant Fisherman
Arrows Skeletons Goblin Demolisher Goblin Giant
Skeletons Tombstone Goblin Giant
Goblin Giant Fisherman
Skeletons Tombstone
Skeletons Tombstone Goblin Giant
Tombstone
Arrows Goblin Giant
Skeletons Tombstone Goblin Giant Skeleton King
Goblin Demolisher
Tombstone Skeletons Goblin Giant Fisherman Skeleton King
Arrows Skeleton King
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows Goblin Giant
Arrows
Arrows Goblin Demolisher
Arrows Goblin Giant
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Fisherman
Arrows Goblin Demolisher Fisherman
Arrows Goblin Demolisher
Arrows
Fisherman
Arrows
Arrows Goblin Demolisher
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Arrows
Tombstone
Arrows
Arrows
Arrows Skeleton King
Arrows
Skeleton King
Goblin Giant

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