My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblin Giant Fisherman Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Inferno Dragon
Giant Snowball
Guards Fisherman Inferno Dragon
Zap
Firecracker Guards Goblin Giant Fisherman Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Guards
The Log
Firecracker Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Guards Fisherman Inferno Dragon
Fireball
Firecracker Fisherman Inferno Dragon
Poison
Firecracker Guards Fisherman
Lightning
Valkyrie Fisherman Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Fisherman Valkyrie Inferno Dragon Golden Knight Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Fisherman

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant
Firecracker
Valkyrie Goblin Giant Fisherman Inferno Dragon
Valkyrie
Firecracker Fisherman
Guards
Goblin Giant
Arrows Firecracker Fisherman
Fisherman
Firecracker Valkyrie Goblin Giant
Inferno Dragon
Firecracker
Golden Knight

Defense Synergies 2 6

Arrows
Valkyrie Golden Knight
Firecracker
Valkyrie Guards Fisherman Golden Knight
Valkyrie
Firecracker Arrows Fisherman
Guards
Fisherman Firecracker
Goblin Giant
Fisherman
Guards Firecracker Valkyrie
Inferno Dragon
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Goblin Giant Golden Knight
Inferno Dragon Firecracker Valkyrie Fisherman
Fisherman Valkyrie Inferno Dragon
Inferno Dragon Firecracker Valkyrie Guards Fisherman
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Guards
Inferno Dragon Arrows Firecracker
Arrows Valkyrie Goblin Giant Golden Knight
Inferno Dragon Fisherman
Guards Firecracker Valkyrie Fisherman
Valkyrie Guards Arrows Firecracker Goblin Giant Fisherman
Arrows Inferno Dragon Firecracker
Valkyrie Guards
Valkyrie Arrows Firecracker Guards Golden Knight
Inferno Dragon
Fisherman Inferno Dragon
Arrows Firecracker Valkyrie Fisherman
Arrows Firecracker Valkyrie Guards Fisherman Golden Knight
Arrows Valkyrie Firecracker Guards Fisherman Inferno Dragon
Fisherman Inferno Dragon
Valkyrie Arrows Firecracker Guards Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fisherman
Arrows Firecracker Valkyrie Fisherman Inferno Dragon
Guards Valkyrie Goblin Giant Fisherman Golden Knight
Valkyrie Guards Goblin Giant Fisherman
Valkyrie Guards Goblin Giant Fisherman Inferno Dragon
Arrows Firecracker Goblin Giant
Guards Valkyrie Goblin Giant
Valkyrie Goblin Giant Fisherman Inferno Dragon
Firecracker Valkyrie Inferno Dragon
Guards Goblin Giant Inferno Dragon
Inferno Dragon Valkyrie Guards Golden Knight
Arrows Valkyrie Guards Goblin Giant
Valkyrie Guards Goblin Giant Golden Knight
Firecracker Valkyrie
Guards Firecracker Valkyrie Goblin Giant Fisherman Inferno Dragon Golden Knight
Arrows Valkyrie Firecracker Inferno Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards Golden Knight
Arrows Firecracker Fisherman Golden Knight
Arrows Goblin Giant
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman Golden Knight
Guards Fisherman
Firecracker Arrows Valkyrie Fisherman Golden Knight
Arrows Firecracker
Firecracker Fisherman Golden Knight
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Valkyrie Golden Knight
Arrows
Fisherman
Arrows
Arrows Firecracker Valkyrie
Fisherman Inferno Dragon
Arrows Firecracker Fisherman Golden Knight
Arrows Fisherman Golden Knight
Arrows Firecracker Fisherman Golden Knight
Arrows Firecracker
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards Golden Knight
Firecracker
Firecracker Goblin Giant Golden Knight
Inferno Dragon
Firecracker

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