My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Guards
Giant Snowball
Skeletons Bats Minions Dart Goblin Guards
Zap
Skeletons Bats Minions Dart Goblin Guards Goblin Giant
Barbarian Barrel
Skeletons Dart Goblin Wizard Guards
The Log
Skeletons Dart Goblin Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Bats Minions Dart Goblin Guards
Royal Delivery
Skeletons Bats Minions Dart Goblin Wizard Guards
Fireball
Minions Dart Goblin Wizard
Poison
Bats Minions Dart Goblin Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Minions Dart Goblin Guards Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Minions

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Minions Goblin Giant
Arrows
Goblin Giant
Minions
Bats Goblin Giant
Dart Goblin
Goblin Giant
Wizard
Goblin Giant
Guards
Goblin Giant
Bats Arrows Minions Dart Goblin Wizard

Defense Synergies 1 11

Skeletons
Dart Goblin Bats Minions Wizard
Bats
Skeletons Minions Dart Goblin Goblin Giant
Arrows
Minions
Skeletons Bats Dart Goblin Goblin Giant
Dart Goblin
Skeletons Bats Minions Guards Goblin Giant
Wizard
Skeletons Guards
Guards
Dart Goblin Wizard
Goblin Giant
Bats Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard Goblin Giant
Skeletons Bats Minions Dart Goblin
Skeletons Bats Minions Dart Goblin
Skeletons Bats Minions Dart Goblin Guards
Arrows
Arrows Skeletons Bats Minions Dart Goblin Guards
Bats Minions Dart Goblin Arrows Wizard
Arrows Dart Goblin Goblin Giant
Skeletons Minions
Guards Skeletons Dart Goblin
Bats Minions Dart Goblin Guards Skeletons Arrows Wizard Goblin Giant
Arrows Minions Bats Dart Goblin Wizard
Skeletons Bats Minions Wizard Guards
Wizard Bats Arrows Minions Dart Goblin Guards
Wizard Skeletons Bats Arrows Minions
Arrows Bats Minions Dart Goblin Wizard Guards
Arrows Wizard Bats Minions Dart Goblin Guards
Dart Goblin
Wizard Bats Arrows Minions Dart Goblin Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Arrows Wizard
Guards Skeletons Bats Minions Goblin Giant
Guards Bats Goblin Giant
Skeletons Guards Goblin Giant
Arrows Wizard Skeletons Bats Minions Dart Goblin Goblin Giant
Guards Skeletons Bats Minions Dart Goblin Goblin Giant
Goblin Giant
Skeletons Bats Minions
Skeletons Dart Goblin Guards Goblin Giant
Bats Minions Dart Goblin Guards
Arrows Guards Goblin Giant
Skeletons Wizard Guards Goblin Giant
Wizard Dart Goblin
Guards Skeletons Bats Minions Dart Goblin Goblin Giant
Bats Arrows Minions Dart Goblin Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin Guards
Wizard Arrows
Arrows Wizard Bats Minions Dart Goblin Goblin Giant
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Bats Minions Guards
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bats Minions
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Bats Arrows Dart Goblin Wizard
Bats Minions Dart Goblin Wizard Guards
Arrows Dart Goblin Wizard
Arrows
Arrows Wizard
Bats Minions Dart Goblin Guards
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin
Bats Minions Dart Goblin Guards
Bats Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin Wizard

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