My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Curse Skeleton Army Sparky
Giant Snowball
Minion Horde Goblin Curse Skeleton Army
Zap
Minion Horde Goblin Curse Skeleton Army Goblin Giant Sparky
Barbarian Barrel
Wizard Goblin Curse Skeleton Army Sparky
The Log
Goblin Curse Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Goblin Curse Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Sparky
Fireball
Minion Horde Wizard Skeleton Army Sparky
Poison
Minion Horde Wizard Goblin Curse Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Skeleton Army Void Minion Horde Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Skeleton Army Void

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Void Goblin Giant Sparky Minion Horde
Minion Horde
Zap Goblin Giant Sparky
Wizard
Goblin Giant Sparky
Goblin Curse
Zap
Skeleton Army
Sparky
Void
Zap Goblin Giant
Goblin Giant
Zap Sparky Minion Horde Wizard Void
Sparky
Zap Goblin Giant Minion Horde Wizard Skeleton Army

Defense Synergies 1 8

Zap
Goblin Giant Minion Horde Skeleton Army Void Sparky
Minion Horde
Zap Sparky
Wizard
Skeleton Army
Goblin Curse
Skeleton Army
Zap Wizard Sparky
Void
Zap
Goblin Giant
Zap Sparky
Sparky
Zap Minion Horde Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Void Goblin Giant Sparky
Minion Horde Skeleton Army Sparky Zap Goblin Curse
Minion Horde Skeleton Army Sparky Goblin Curse Void
Minion Horde Skeleton Army Sparky Goblin Curse
Skeleton Army Sparky
Skeleton Army Zap
Minion Horde Zap Wizard Goblin Curse Void
Zap Void Goblin Giant Sparky
Minion Horde Sparky Goblin Curse Skeleton Army
Skeleton Army Minion Horde Sparky
Minion Horde Goblin Curse Skeleton Army Zap Wizard Goblin Giant
Minion Horde Zap Wizard Goblin Curse
Minion Horde Skeleton Army Sparky Zap Wizard Goblin Curse
Wizard Skeleton Army Sparky Zap Minion Horde Goblin Curse
Skeleton Army Sparky Minion Horde Goblin Curse
Minion Horde Skeleton Army Zap Goblin Curse Sparky
Minion Horde Wizard Sparky Skeleton Army
Zap Minion Horde Wizard Skeleton Army
Zap Wizard Goblin Curse
Sparky Goblin Curse
Wizard Skeleton Army Minion Horde Goblin Curse Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Void Sparky
Void Zap Wizard
Skeleton Army Zap Minion Horde Goblin Giant Sparky
Skeleton Army Zap Minion Horde Goblin Giant Sparky
Minion Horde Goblin Curse Skeleton Army Goblin Giant Sparky
Wizard Zap Minion Horde Goblin Curse Goblin Giant
Skeleton Army Sparky Minion Horde Void Goblin Giant
Minion Horde Goblin Curse Skeleton Army Goblin Giant Sparky
Zap Minion Horde Void Skeleton Army Sparky
Minion Horde Goblin Curse Skeleton Army Goblin Giant Sparky
Minion Horde Sparky
Skeleton Army Zap Void Goblin Giant
Skeleton Army Minion Horde Wizard Goblin Curse Goblin Giant Sparky
Wizard Minion Horde Goblin Curse Skeleton Army Sparky
Skeleton Army Sparky Zap Minion Horde Goblin Giant
Zap Minion Horde Wizard Goblin Curse Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde Sparky
Void Zap Goblin Curse
Minion Horde Void Goblin Giant Sparky
Void Sparky
Wizard Zap Minion Horde Goblin Curse Sparky
Wizard Zap Minion Horde Goblin Curse Goblin Giant
Minion Horde Wizard Sparky
Zap Wizard Goblin Curse
Void Zap Wizard
Minion Horde Void Sparky
Void Zap Minion Horde Wizard Sparky
Void Zap Wizard Goblin Curse
Void Sparky
Minion Horde Void
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Void Zap Wizard Sparky
Zap Wizard Goblin Curse
Minion Horde Void Sparky
Wizard Void
Void Sparky
Zap Minion Horde Void
Zap Goblin Curse Wizard Sparky
Minion Horde
Void Zap Wizard Sparky
Void Zap Wizard Sparky
Void Zap Goblin Curse Sparky
Zap Minion Horde Wizard Goblin Curse Sparky
Zap Minion Horde Wizard Void
Minion Horde Void Sparky
Void Zap Minion Horde Wizard Sparky
Zap Void Minion Horde Sparky
Minion Horde Sparky
Wizard Goblin Curse Sparky
Zap Minion Horde Skeleton Army Void
Zap Wizard Goblin Curse
Void Minion Horde Wizard Sparky
Zap Wizard
Void Zap Sparky
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Void
Void Zap Goblin Giant Sparky

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