My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Guards Baby Dragon Witch
Zap
Spear Goblins Guards Witch Goblin Giant
Barbarian Barrel
Spear Goblins Wizard Guards Witch
The Log
Spear Goblins Mini P.E.K.K.A Guards Witch
Earthquake
Spear Goblins Guards Witch
Arrows
Spear Goblins Guards Witch
Royal Delivery
Spear Goblins Mini P.E.K.K.A Wizard Guards Baby Dragon Witch
Fireball
Wizard Baby Dragon Witch
Poison
Spear Goblins Wizard Guards Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Guards Mini P.E.K.K.A Baby Dragon Wizard Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Guards Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Baby Dragon Goblin Giant
Arrows
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Spear Goblins Arrows Wizard Baby Dragon Goblin Giant
Wizard
Mini P.E.K.K.A Goblin Giant
Guards
Baby Dragon
Spear Goblins Mini P.E.K.K.A Witch Goblin Giant
Witch
Baby Dragon Goblin Giant
Goblin Giant
Spear Goblins Arrows Mini P.E.K.K.A Wizard Baby Dragon Witch

Defense Synergies 0 14

Spear Goblins
Arrows Mini P.E.K.K.A Guards Baby Dragon Goblin Giant
Arrows
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Arrows Wizard Guards Baby Dragon Witch
Wizard
Mini P.E.K.K.A Guards
Guards
Spear Goblins Mini P.E.K.K.A Wizard Baby Dragon Witch
Baby Dragon
Spear Goblins Mini P.E.K.K.A Guards Witch
Witch
Mini P.E.K.K.A Guards Baby Dragon
Goblin Giant
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Baby Dragon Goblin Giant
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Guards
Arrows Mini P.E.K.K.A
Arrows Spear Goblins Guards Baby Dragon
Spear Goblins Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon Goblin Giant
Mini P.E.K.K.A Witch
Guards Spear Goblins Mini P.E.K.K.A
Guards Witch Spear Goblins Arrows Wizard Baby Dragon Goblin Giant
Arrows Spear Goblins Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Guards Witch
Wizard Arrows Mini P.E.K.K.A Guards Baby Dragon Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Witch
Arrows Spear Goblins Wizard Guards Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Spear Goblins Guards
Mini P.E.K.K.A
Wizard Spear Goblins Arrows Mini P.E.K.K.A Guards Baby Dragon Witch Goblin Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Spear Goblins Witch
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Guards Spear Goblins Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Guards Goblin Giant
Mini P.E.K.K.A Guards Witch Goblin Giant
Arrows Wizard Baby Dragon Witch Goblin Giant
Mini P.E.K.K.A Guards Spear Goblins Witch Goblin Giant
Mini P.E.K.K.A Goblin Giant
Spear Goblins Mini P.E.K.K.A Baby Dragon Witch
Witch Guards Goblin Giant
Mini P.E.K.K.A Guards Witch
Arrows Guards Goblin Giant
Mini P.E.K.K.A Wizard Guards Witch Goblin Giant
Wizard Baby Dragon Witch
Guards Witch Spear Goblins Mini P.E.K.K.A Baby Dragon Goblin Giant
Arrows Mini P.E.K.K.A Wizard Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows Guards
Wizard Arrows Baby Dragon
Arrows Wizard Spear Goblins Baby Dragon Witch Goblin Giant
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Mini P.E.K.K.A Guards
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Guards Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Guards Witch
Arrows Wizard Baby Dragon Witch
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Guards Baby Dragon Witch
Witch
Baby Dragon Witch Goblin Giant
Wizard

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