My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Cannon Cart Goblin Giant Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Cannon Cart Fisherman
Giant Snowball
Fisherman
Zap
Dark Prince Cannon Cart Goblin Giant Fisherman
Barbarian Barrel
Dark Prince Cannon Cart Royal Ghost
The Log
Dark Prince Cannon Cart Fisherman
Earthquake
Arrows
Royal Delivery
Dark Prince Cannon Cart Royal Ghost Fisherman
Fireball
Cannon Cart Fisherman
Poison
Fisherman
Lightning
Dark Prince Cannon Cart Fisherman
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Royal Ghost Fisherman Dark Prince Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Royal Ghost

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Cannon Cart Goblin Giant Dark Prince Royal Ghost Fisherman
Arrows
Zap Dark Prince Cannon Cart Goblin Giant
Rage
Dark Prince Cannon Cart Goblin Giant
Dark Prince
Zap Arrows Rage Goblin Giant Royal Ghost Fisherman
Cannon Cart
Zap Arrows Rage Royal Ghost Fisherman
Goblin Giant
Zap Arrows Rage Dark Prince Fisherman
Royal Ghost
Zap Dark Prince Cannon Cart Fisherman
Fisherman
Zap Dark Prince Cannon Cart Goblin Giant Royal Ghost

Defense Synergies 1 10

Zap
Goblin Giant Arrows Dark Prince Cannon Cart Royal Ghost Fisherman
Arrows
Zap Dark Prince Cannon Cart
Rage
Dark Prince
Zap Arrows Cannon Cart Royal Ghost
Cannon Cart
Zap Arrows Dark Prince Royal Ghost
Goblin Giant
Zap
Royal Ghost
Zap Dark Prince Cannon Cart
Fisherman
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Goblin Giant
Zap Dark Prince Cannon Cart Fisherman
Fisherman Dark Prince Cannon Cart
Dark Prince Cannon Cart Fisherman
Arrows Dark Prince
Arrows Zap Dark Prince Cannon Cart Royal Ghost
Zap Arrows
Zap Arrows Cannon Cart Goblin Giant
Fisherman
Dark Prince Cannon Cart Royal Ghost Fisherman
Zap Arrows Dark Prince Cannon Cart Goblin Giant Royal Ghost Fisherman
Arrows Zap
Zap Dark Prince Cannon Cart
Zap Arrows Dark Prince Cannon Cart Royal Ghost
Cannon Cart
Zap Fisherman
Arrows Dark Prince Cannon Cart Fisherman
Arrows Zap Dark Prince Cannon Cart Royal Ghost Fisherman
Zap Arrows Dark Prince Cannon Cart Royal Ghost Fisherman
Cannon Cart Fisherman
Dark Prince Royal Ghost Arrows Cannon Cart Goblin Giant Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Cannon Cart Royal Ghost Fisherman
Zap Arrows Cannon Cart Royal Ghost Fisherman
Zap Dark Prince Cannon Cart Goblin Giant Fisherman
Dark Prince Zap Cannon Cart Goblin Giant Fisherman
Dark Prince Cannon Cart Goblin Giant Fisherman
Arrows Zap Goblin Giant
Dark Prince Cannon Cart Goblin Giant
Dark Prince Cannon Cart Goblin Giant Fisherman
Zap Dark Prince Cannon Cart
Goblin Giant
Dark Prince Cannon Cart
Zap Arrows Dark Prince Goblin Giant
Dark Prince Cannon Cart Goblin Giant
Cannon Cart
Zap Dark Prince Cannon Cart Goblin Giant Fisherman
Arrows Zap Dark Prince Cannon Cart Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Fisherman
Arrows Cannon Cart Goblin Giant
Cannon Cart Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Zap Goblin Giant
Arrows
Arrows Zap
Arrows Zap Fisherman
Fisherman
Zap Arrows Dark Prince Cannon Cart Fisherman
Zap Arrows
Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Zap Arrows Cannon Cart Fisherman
Zap Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Fisherman
Zap Arrows Dark Prince Fisherman
Zap Arrows
Arrows
Fisherman
Zap Arrows Cannon Cart
Zap Arrows Dark Prince
Fisherman
Arrows Zap Royal Ghost Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Dark Prince Cannon Cart
Zap Arrows
Arrows
Dark Prince Cannon Cart
Arrows Zap
Zap Arrows
Dark Prince Cannon Cart
Zap
Zap
Zap Dark Prince Cannon Cart Goblin Giant Royal Ghost
Cannon Cart
Fisherman

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