My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Mega Minion
Zap
Dark Prince Goblin Giant Sparky
Barbarian Barrel
Dark Prince Electro Wizard Sparky
The Log
Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Fireball
Mega Minion Electro Wizard Sparky
Poison
Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Mega Minion Mini P.E.K.K.A

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Goblin Giant Electro Wizard Sparky Mini P.E.K.K.A Dark Prince
Mega Minion
Zap Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Zap Rage Dark Prince Goblin Giant Electro Wizard
Rage
Sparky Mini P.E.K.K.A Dark Prince Goblin Giant Electro Wizard
Dark Prince
Zap Mini P.E.K.K.A Rage Goblin Giant Electro Wizard Sparky
Goblin Giant
Zap Mega Minion Sparky Mini P.E.K.K.A Rage Dark Prince Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Rage Dark Prince Goblin Giant Sparky
Sparky
Zap Mini P.E.K.K.A Rage Goblin Giant Mega Minion Dark Prince Electro Wizard

Defense Synergies 5 8

Zap
Mega Minion Mini P.E.K.K.A Goblin Giant Electro Wizard Dark Prince Sparky
Mega Minion
Zap Dark Prince Electro Wizard Sparky
Mini P.E.K.K.A
Zap Electro Wizard
Rage
Dark Prince
Zap Mega Minion Electro Wizard
Goblin Giant
Zap Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Dark Prince Goblin Giant
Sparky
Zap Mega Minion Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Sparky
Zap Mega Minion Dark Prince Electro Wizard
Mega Minion Electro Wizard Zap
Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Electro Wizard Zap Mega Minion Dark Prince Goblin Giant
Mega Minion Zap Electro Wizard
Mini P.E.K.K.A Sparky Zap Dark Prince Electro Wizard
Sparky Zap Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Mini P.E.K.K.A Dark Prince Electro Wizard
Zap Mega Minion Dark Prince Electro Wizard
Zap Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Dark Prince Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Electro Wizard Sparky
Electro Wizard Zap Mega Minion Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Dark Prince Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A Dark Prince Sparky Mega Minion Goblin Giant Electro Wizard
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Zap Electro Wizard Mega Minion Mini P.E.K.K.A Dark Prince Sparky
Mega Minion Goblin Giant Sparky
Mega Minion Mini P.E.K.K.A Dark Prince Sparky
Zap Dark Prince Goblin Giant Electro Wizard
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Sparky
Electro Wizard Sparky Zap Mega Minion Mini P.E.K.K.A Dark Prince Goblin Giant
Zap Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Goblin Giant Sparky
Dark Prince Sparky
Zap Dark Prince Sparky
Zap Mega Minion Goblin Giant
Sparky
Zap
Zap
Mini P.E.K.K.A Electro Wizard Sparky
Zap Dark Prince Electro Wizard Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Zap
Sparky
Sparky
Zap
Zap Dark Prince Sparky
Mega Minion
Zap Electro Wizard Sparky
Zap Sparky
Zap Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Dark Prince
Zap Mega Minion Electro Wizard
Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Zap
Zap Sparky
Mega Minion Dark Prince Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Dark Prince Goblin Giant Electro Wizard Sparky
Sparky
Sparky

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