My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Cannon Cart Goblin Giant Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Guards Electro Dragon Lumberjack
Zap
Guards Cannon Cart Goblin Giant
Barbarian Barrel
Guards Cannon Cart Ice Wizard Lumberjack
The Log
Guards Cannon Cart Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Cannon Cart Ice Wizard Lumberjack
Fireball
Electro Dragon Cannon Cart Ice Wizard Lumberjack
Poison
Guards Electro Dragon Ice Wizard
Lightning
Electro Dragon Cannon Cart Ice Wizard Lumberjack
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Ice Wizard Freeze Lumberjack Electro Dragon Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Ice Wizard Freeze

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Lumberjack
Tornado
Freeze Electro Dragon Cannon Cart Goblin Giant Ice Wizard
Freeze
Tornado
Electro Dragon
Tornado Cannon Cart Goblin Giant Ice Wizard
Cannon Cart
Tornado Electro Dragon Lumberjack
Goblin Giant
Tornado Electro Dragon Ice Wizard Lumberjack
Ice Wizard
Tornado Electro Dragon Goblin Giant Lumberjack
Lumberjack
Guards Cannon Cart Goblin Giant Ice Wizard

Defense Synergies 1 14

Guards
Electro Dragon Cannon Cart Ice Wizard Lumberjack
Tornado
Ice Wizard Electro Dragon Cannon Cart Goblin Giant
Freeze
Lumberjack
Electro Dragon
Guards Tornado Cannon Cart Ice Wizard Lumberjack
Cannon Cart
Guards Tornado Electro Dragon Ice Wizard Lumberjack
Goblin Giant
Tornado
Ice Wizard
Tornado Guards Electro Dragon Cannon Cart Lumberjack
Lumberjack
Guards Freeze Electro Dragon Cannon Cart Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon Goblin Giant
Lumberjack Electro Dragon Cannon Cart Ice Wizard
Tornado Lumberjack Freeze Electro Dragon Cannon Cart Ice Wizard
Lumberjack Guards Electro Dragon Cannon Cart Ice Wizard
Tornado Lumberjack
Tornado Freeze Guards Electro Dragon Cannon Cart Ice Wizard Lumberjack
Tornado Freeze Electro Dragon Ice Wizard
Electro Dragon Cannon Cart Goblin Giant
Tornado Ice Wizard Lumberjack
Guards Tornado Cannon Cart Ice Wizard Lumberjack
Guards Ice Wizard Tornado Freeze Electro Dragon Cannon Cart Goblin Giant Lumberjack
Tornado Electro Dragon Ice Wizard
Lumberjack Guards Freeze Electro Dragon Cannon Cart Ice Wizard
Guards Tornado Freeze Electro Dragon Cannon Cart Lumberjack
Cannon Cart Lumberjack
Tornado Freeze Lumberjack
Tornado Electro Dragon Cannon Cart Lumberjack
Guards Tornado Electro Dragon Cannon Cart Ice Wizard Lumberjack
Tornado Freeze Guards Electro Dragon Cannon Cart Ice Wizard Lumberjack
Tornado Cannon Cart Lumberjack
Guards Electro Dragon Cannon Cart Goblin Giant Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Cannon Cart
Electro Dragon Cannon Cart Lumberjack
Guards Lumberjack Electro Dragon Cannon Cart Goblin Giant
Guards Lumberjack Tornado Cannon Cart Goblin Giant
Guards Cannon Cart Goblin Giant Lumberjack
Tornado Freeze Electro Dragon Goblin Giant Ice Wizard
Guards Cannon Cart Goblin Giant Ice Wizard Lumberjack
Cannon Cart Goblin Giant Lumberjack
Freeze Electro Dragon Tornado Cannon Cart
Guards Goblin Giant
Guards Electro Dragon Cannon Cart Lumberjack
Guards Tornado Goblin Giant
Cannon Cart Guards Goblin Giant Lumberjack
Electro Dragon Cannon Cart
Guards Electro Dragon Tornado Freeze Cannon Cart Goblin Giant Lumberjack
Freeze Electro Dragon Cannon Cart Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Electro Dragon
Tornado Electro Dragon Ice Wizard
Electro Dragon Cannon Cart Goblin Giant
Cannon Cart Guards Freeze
Tornado Freeze Electro Dragon Goblin Giant Ice Wizard
Tornado
Tornado Freeze Electro Dragon Ice Wizard
Tornado Electro Dragon
Guards Tornado Electro Dragon Lumberjack
Tornado Electro Dragon Cannon Cart
Tornado Electro Dragon
Cannon Cart
Freeze Electro Dragon Cannon Cart
Cannon Cart
Electro Dragon Cannon Cart
Electro Dragon Cannon Cart
Tornado Freeze
Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon Cannon Cart
Tornado Freeze Electro Dragon Ice Wizard
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon Guards Freeze
Electro Dragon
Freeze Electro Dragon
Guards Freeze Electro Dragon Cannon Cart
Tornado Electro Dragon Ice Wizard
Freeze
Electro Dragon Cannon Cart Lumberjack
Electro Dragon
Tornado
Electro Dragon Cannon Cart
Electro Dragon Guards Tornado Freeze
Tornado Electro Dragon
Electro Dragon Tornado Freeze Cannon Cart Goblin Giant
Cannon Cart
Electro Dragon

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