My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Hut Goblin Barrel Guards
Zap
Goblin Hut Goblin Barrel Guards
Barbarian Barrel
Goblin Hut Goblin Barrel Guards Executioner Electro Wizard
The Log
Hog Rider Goblin Hut Goblin Barrel Guards
Earthquake
Hog Rider Goblin Hut Goblin Barrel Guards
Arrows
Goblin Hut Goblin Barrel Guards
Royal Delivery
Hog Rider Goblin Hut Goblin Barrel Guards Executioner Electro Wizard
Fireball
Hog Rider Goblin Hut Goblin Barrel Executioner Electro Wizard
Poison
Goblin Hut Guards Executioner Electro Wizard
Lightning
Goblin Hut Executioner Electro Wizard
Rocket
Hog Rider Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Tornado Hog Rider Electro Wizard Goblin Hut Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Goblin Hut Goblin Barrel Guards Tornado Executioner Electro Wizard
Goblin Hut
Hog Rider Goblin Barrel The Log
Goblin Barrel
Hog Rider Goblin Hut Guards
Guards
Hog Rider Goblin Barrel The Log
Tornado
Executioner Hog Rider The Log
Executioner
Tornado Hog Rider The Log
The Log
Hog Rider Goblin Hut Guards Tornado Executioner
Electro Wizard
Hog Rider

Defense Synergies 1 8

Hog Rider
Goblin Hut
Electro Wizard
Goblin Barrel
Guards
Executioner The Log Electro Wizard
Tornado
Executioner The Log Electro Wizard
Executioner
Tornado Guards The Log
The Log
Guards Tornado Executioner Electro Wizard
Electro Wizard
Goblin Hut Guards Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Executioner The Log Electro Wizard
Goblin Hut Executioner The Log Electro Wizard
Goblin Hut Tornado Executioner Electro Wizard
Goblin Hut Guards Electro Wizard
Tornado The Log
Tornado The Log Guards Executioner Electro Wizard
Tornado Electro Wizard Goblin Hut Executioner
The Log Electro Wizard
Goblin Hut Tornado
Guards Tornado Electro Wizard
Guards Executioner Electro Wizard Goblin Hut Tornado The Log
Executioner Goblin Hut Tornado Electro Wizard
Goblin Hut Guards The Log Electro Wizard
Executioner Goblin Hut Guards Tornado The Log Electro Wizard
Goblin Hut Electro Wizard
Tornado Goblin Hut The Log Electro Wizard
Goblin Hut Tornado Executioner Electro Wizard
Goblin Hut Guards Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Goblin Hut Guards Electro Wizard
Goblin Hut Tornado Electro Wizard
Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Electro Wizard
Electro Wizard Executioner The Log
Guards Goblin Hut The Log Electro Wizard
Guards Tornado The Log Electro Wizard
Goblin Hut Guards Executioner
Executioner Goblin Hut Tornado Electro Wizard
Guards Goblin Hut Electro Wizard
Electro Wizard Goblin Hut Tornado The Log
Goblin Hut Guards
Goblin Hut Guards
Guards Tornado The Log Electro Wizard
Guards Executioner
Executioner
Goblin Hut Guards Electro Wizard Tornado Executioner The Log
Executioner Goblin Hut The Log Electro Wizard
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado Executioner The Log Electro Wizard
Goblin Hut The Log
Guards The Log
Executioner The Log
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Guards Tornado Electro Wizard
Tornado The Log Electro Wizard
Tornado Executioner
Goblin Hut Executioner The Log
Goblin Hut The Log
Goblin Hut Executioner The Log
Goblin Hut Executioner The Log
Tornado
Executioner The Log Electro Wizard
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Executioner
The Log Tornado Executioner Electro Wizard
Tornado The Log
Tornado The Log
Tornado Executioner Electro Wizard
Electro Wizard Goblin Hut Guards
The Log
Electro Wizard
The Log
Electro Wizard Goblin Hut Guards
Tornado Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Executioner
Tornado
Executioner
Guards Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard

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