My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Cannon Cart Lumberjack Night Witch Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter Electro Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Hunter Electro Dragon Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Goblin Hut Electro Dragon
Zap
Mortar Goblin Hut Goblin Giant
Barbarian Barrel
Mortar Elixir Golem Goblin Hut Hunter Magic Archer
The Log
Elixir Golem Goblin Hut Hunter
Earthquake
Mortar Elixir Golem Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elixir Golem Goblin Hut Hunter Electro Dragon Magic Archer
Fireball
Mortar Elixir Golem Goblin Hut Hunter Electro Dragon Magic Archer
Poison
Mortar Elixir Golem Goblin Hut Hunter Electro Dragon Magic Archer
Lightning
Mortar Goblin Hut Hunter Electro Dragon Magic Archer
Rocket
Mortar Goblin Hut Hunter Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Hunter Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Mortar Hunter Magic Archer Goblin Hut Electro Dragon Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Mortar Hunter Magic Archer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Goblin Hut Rocket Hunter Goblin Giant
Elixir Golem
Goblin Hut Hunter Electro Dragon Magic Archer
Goblin Hut
Mortar Elixir Golem Goblin Giant Magic Archer
Rocket
Mortar
Hunter
Mortar Elixir Golem Goblin Giant
Electro Dragon
Elixir Golem Goblin Giant Magic Archer
Goblin Giant
Mortar Goblin Hut Hunter Electro Dragon Magic Archer
Magic Archer
Elixir Golem Goblin Hut Electro Dragon Goblin Giant

Defense Synergies 0 3

Mortar
Goblin Hut
Elixir Golem
Goblin Hut
Mortar Hunter
Rocket
Hunter
Goblin Hut
Electro Dragon
Goblin Giant
Magic Archer
Magic Archer
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Goblin Hut Electro Dragon Goblin Giant Magic Archer
Hunter Mortar Goblin Hut Electro Dragon
Mortar Goblin Hut Rocket Hunter Electro Dragon
Goblin Hut Hunter Mortar Electro Dragon
Rocket
Hunter Electro Dragon Magic Archer
Rocket Hunter Mortar Goblin Hut Electro Dragon Magic Archer
Rocket Electro Dragon Goblin Giant Magic Archer
Hunter Mortar Goblin Hut
Hunter
Goblin Hut Hunter Electro Dragon Goblin Giant Magic Archer
Hunter Goblin Hut Electro Dragon Magic Archer
Mortar Goblin Hut Hunter Rocket Electro Dragon
Rocket Mortar Goblin Hut Hunter Electro Dragon Magic Archer
Mortar Goblin Hut Hunter
Rocket Mortar Goblin Hut Hunter
Mortar Goblin Hut Hunter Electro Dragon
Mortar Goblin Hut Hunter Electro Dragon Magic Archer
Mortar Hunter Goblin Hut Electro Dragon Magic Archer
Mortar Goblin Hut Hunter
Hunter Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut
Mortar Rocket Hunter Electro Dragon Magic Archer
Goblin Hut Rocket Hunter Electro Dragon Goblin Giant
Rocket Hunter Goblin Giant
Goblin Hut Hunter Goblin Giant
Rocket Goblin Hut Hunter Electro Dragon Goblin Giant Magic Archer
Rocket Goblin Hut Hunter Goblin Giant
Hunter Goblin Giant
Rocket Electro Dragon Mortar Goblin Hut Magic Archer
Goblin Hut Goblin Giant
Goblin Hut Hunter Electro Dragon
Rocket Goblin Giant
Rocket Hunter Goblin Giant
Electro Dragon Magic Archer
Goblin Hut Electro Dragon Mortar Rocket Hunter Goblin Giant Magic Archer
Goblin Hut Hunter Electro Dragon Magic Archer
Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rocket Electro Dragon
Mortar Electro Dragon Magic Archer
Rocket Goblin Hut Electro Dragon Goblin Giant Magic Archer
Rocket
Rocket Mortar Magic Archer
Rocket Hunter Electro Dragon Goblin Giant Magic Archer
Mortar Magic Archer
Hunter Electro Dragon Magic Archer
Mortar Electro Dragon
Rocket Electro Dragon
Rocket Mortar Electro Dragon Magic Archer
Rocket Electro Dragon Magic Archer
Rocket Mortar Goblin Hut Hunter Magic Archer
Mortar Rocket Electro Dragon Magic Archer
Mortar Goblin Hut Magic Archer
Rocket Mortar Goblin Hut Hunter Electro Dragon Magic Archer
Magic Archer Mortar Goblin Hut Rocket Electro Dragon
Mortar Rocket
Rocket
Rocket Mortar Hunter Electro Dragon Magic Archer
Rocket Mortar Electro Dragon Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Mortar Electro Dragon
Mortar Hunter Electro Dragon Magic Archer
Mortar Hunter Electro Dragon Magic Archer
Mortar Electro Dragon Magic Archer
Rocket Mortar Magic Archer
Hunter Electro Dragon Magic Archer
Rocket Electro Dragon Goblin Hut
Mortar Rocket Hunter Electro Dragon Magic Archer
Rocket Electro Dragon Magic Archer
Rocket Magic Archer
Goblin Hut Rocket Electro Dragon Magic Archer
Rocket Hunter Electro Dragon Magic Archer
Rocket Hunter Electro Dragon Magic Archer
Mortar Electro Dragon Magic Archer
Rocket
Electro Dragon
Electro Dragon Rocket Magic Archer
Rocket Electro Dragon Magic Archer
Electro Dragon Mortar Rocket Goblin Giant Magic Archer

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