My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Hut Goblin Barrel Skeleton Army
Zap
Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Bomb Tower Goblin Hut Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Goblin Hut Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomb Tower Goblin Hut Goblin Barrel Skeleton Army
Arrows
Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Goblin Hut Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Bomb Tower Goblin Hut Wizard Goblin Barrel Skeleton Army
Poison
Bomb Tower Goblin Hut Wizard Skeleton Army
Lightning
Bomb Tower Goblin Hut Wizard
Rocket
Bomb Tower Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Skeleton Army Bomb Tower Goblin Hut Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Giant Skeleton
Bomb Tower
Goblin Hut
Mirror Goblin Barrel Giant Skeleton
Wizard
Giant Skeleton
Mirror
Arrows Goblin Barrel Goblin Hut Skeleton Army Giant Skeleton
Goblin Barrel
Mirror Arrows Goblin Hut Skeleton Army Giant Skeleton
Skeleton Army
Mirror Goblin Barrel
Giant Skeleton
Arrows Goblin Hut Wizard Mirror Goblin Barrel

Defense Synergies 2 12

Arrows
Mirror Bomb Tower Goblin Hut Giant Skeleton
Bomb Tower
Arrows Mirror Skeleton Army
Goblin Hut
Arrows Wizard Mirror Skeleton Army Giant Skeleton
Wizard
Goblin Hut Skeleton Army Giant Skeleton
Mirror
Arrows Skeleton Army Bomb Tower Goblin Hut
Goblin Barrel
Skeleton Army
Mirror Bomb Tower Goblin Hut Wizard Giant Skeleton
Giant Skeleton
Arrows Goblin Hut Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Bomb Tower Skeleton Army Goblin Hut
Bomb Tower Goblin Hut Skeleton Army Giant Skeleton
Bomb Tower Goblin Hut Skeleton Army
Arrows Bomb Tower Skeleton Army Giant Skeleton
Arrows Skeleton Army Bomb Tower
Arrows Bomb Tower Goblin Hut Wizard
Arrows Bomb Tower Giant Skeleton
Bomb Tower Goblin Hut Skeleton Army
Skeleton Army Giant Skeleton
Skeleton Army Arrows Bomb Tower Goblin Hut Wizard Giant Skeleton
Arrows Goblin Hut Wizard
Bomb Tower Goblin Hut Skeleton Army Wizard Giant Skeleton
Bomb Tower Wizard Skeleton Army Arrows Goblin Hut
Skeleton Army Bomb Tower Goblin Hut
Bomb Tower Skeleton Army Goblin Hut
Bomb Tower Wizard Arrows Goblin Hut Skeleton Army
Arrows Bomb Tower Goblin Hut Wizard Skeleton Army
Arrows Bomb Tower Wizard Goblin Hut Giant Skeleton
Bomb Tower Goblin Hut
Wizard Skeleton Army Arrows Bomb Tower Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Giant Skeleton
Arrows Bomb Tower Wizard
Skeleton Army Giant Skeleton Bomb Tower Goblin Hut
Skeleton Army Giant Skeleton
Giant Skeleton Goblin Hut Skeleton Army
Arrows Wizard Bomb Tower Goblin Hut
Skeleton Army Bomb Tower Goblin Hut Giant Skeleton
Giant Skeleton Bomb Tower Skeleton Army
Giant Skeleton Bomb Tower Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Bomb Tower Goblin Hut Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Bomb Tower Wizard
Wizard Bomb Tower Skeleton Army
Goblin Hut Skeleton Army Bomb Tower Giant Skeleton
Arrows Bomb Tower Goblin Hut Wizard Giant Skeleton
Arrows Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Goblin Hut Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Arrows Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Hut Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Goblin Hut Skeleton Army
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard

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