My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Prince Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince Giant Skeleton Sparky
Giant Snowball
Goblin Hut
Zap
Goblin Hut Dark Prince Prince Sparky
Barbarian Barrel
Elite Barbarians Goblin Hut Dark Prince Giant Skeleton Electro Wizard Sparky
The Log
Elite Barbarians Goblin Hut Dark Prince Prince Giant Skeleton Sparky
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Goblin Hut Dark Prince Prince Giant Skeleton Electro Wizard Sparky
Fireball
Elite Barbarians Goblin Hut Electro Wizard Sparky
Poison
Goblin Hut Electro Wizard Sparky
Lightning
Elite Barbarians Goblin Hut Dark Prince Prince Electro Wizard Sparky
Rocket
Elite Barbarians Goblin Hut Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dark Prince Electro Wizard Goblin Hut Prince Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Dark Prince Electro Wizard Goblin Hut

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Sparky
Goblin Hut
Mirror Dark Prince Prince Giant Skeleton
Mirror
Goblin Hut Giant Skeleton Sparky
Dark Prince
Prince Goblin Hut Electro Wizard Sparky
Prince
Dark Prince Goblin Hut Electro Wizard
Giant Skeleton
Goblin Hut Mirror Electro Wizard Sparky
Electro Wizard
Dark Prince Prince Giant Skeleton Sparky
Sparky
Elite Barbarians Mirror Dark Prince Giant Skeleton Electro Wizard

Defense Synergies 1 10

Elite Barbarians
Dark Prince
Goblin Hut
Mirror Dark Prince Giant Skeleton Electro Wizard
Mirror
Goblin Hut Electro Wizard Sparky
Dark Prince
Elite Barbarians Goblin Hut Prince Electro Wizard
Prince
Dark Prince Electro Wizard
Giant Skeleton
Goblin Hut Electro Wizard
Electro Wizard
Goblin Hut Mirror Dark Prince Prince Giant Skeleton
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard Sparky
Elite Barbarians Sparky Goblin Hut Dark Prince Prince Electro Wizard
Goblin Hut Prince Sparky Elite Barbarians Dark Prince Giant Skeleton Electro Wizard
Elite Barbarians Goblin Hut Prince Sparky Dark Prince Electro Wizard
Elite Barbarians Dark Prince Prince Giant Skeleton Sparky
Dark Prince Electro Wizard
Electro Wizard Goblin Hut
Giant Skeleton Electro Wizard Sparky
Sparky Elite Barbarians Goblin Hut Prince
Elite Barbarians Dark Prince Prince Giant Skeleton Electro Wizard Sparky
Electro Wizard Goblin Hut Dark Prince Giant Skeleton
Goblin Hut Electro Wizard
Goblin Hut Prince Sparky Elite Barbarians Dark Prince Giant Skeleton Electro Wizard
Sparky Goblin Hut Dark Prince Prince Electro Wizard
Elite Barbarians Sparky Goblin Hut Prince Electro Wizard
Elite Barbarians Goblin Hut Prince Electro Wizard Sparky
Sparky Elite Barbarians Goblin Hut Dark Prince Prince Electro Wizard
Elite Barbarians Goblin Hut Dark Prince Prince Electro Wizard
Goblin Hut Dark Prince Giant Skeleton Electro Wizard
Sparky Elite Barbarians Goblin Hut Prince Electro Wizard
Dark Prince Elite Barbarians Prince Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut Dark Prince Prince Giant Skeleton Electro Wizard Sparky
Electro Wizard Elite Barbarians Prince
Giant Skeleton Elite Barbarians Goblin Hut Dark Prince Prince Electro Wizard Sparky
Dark Prince Prince Giant Skeleton Elite Barbarians Electro Wizard Sparky
Giant Skeleton Elite Barbarians Goblin Hut Dark Prince Prince Sparky
Goblin Hut Electro Wizard
Dark Prince Prince Sparky Elite Barbarians Goblin Hut Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Dark Prince Prince Sparky
Giant Skeleton Electro Wizard Elite Barbarians Goblin Hut Dark Prince Prince Sparky
Goblin Hut Sparky
Elite Barbarians Goblin Hut Dark Prince Prince Giant Skeleton Sparky
Elite Barbarians Dark Prince Prince Giant Skeleton Electro Wizard
Elite Barbarians Dark Prince Prince Giant Skeleton Sparky
Sparky
Elite Barbarians Goblin Hut Electro Wizard Sparky Dark Prince Prince Giant Skeleton
Elite Barbarians Goblin Hut Dark Prince Giant Skeleton Electro Wizard Sparky
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Electro Wizard
Goblin Hut Giant Skeleton Sparky
Dark Prince Prince Giant Skeleton Sparky
Dark Prince Sparky
Sparky
Elite Barbarians Prince Electro Wizard Sparky
Dark Prince Prince Electro Wizard Sparky
Elite Barbarians Goblin Hut Sparky
Elite Barbarians Goblin Hut Prince Sparky
Goblin Hut Sparky
Goblin Hut Sparky
Sparky
Sparky
Dark Prince Prince Electro Wizard Sparky
Prince Giant Skeleton Sparky
Prince Sparky
Dark Prince Sparky
Electro Wizard Sparky
Prince Sparky
Sparky
Elite Barbarians Electro Wizard Sparky
Electro Wizard Goblin Hut
Elite Barbarians Sparky
Sparky
Electro Wizard Sparky
Prince Giant Skeleton Sparky
Sparky
Electro Wizard Goblin Hut Dark Prince Prince
Electro Wizard
Dark Prince Prince Electro Wizard Sparky
Giant Skeleton Sparky
Elite Barbarians Dark Prince Prince Sparky
Elite Barbarians Giant Skeleton Electro Wizard Sparky
Electro Wizard
Dark Prince Prince Giant Skeleton Electro Wizard Sparky

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