My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Bandit Phoenix Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Phoenix Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Bandit Phoenix Mighty Miner
Giant Snowball
Archers Wall Breakers Mighty Miner
Zap
Archers Wall Breakers Bandit Mighty Miner
Barbarian Barrel
Archers Goblin Cage Wall Breakers Bandit
The Log
Archers Goblin Cage Wall Breakers Bandit
Earthquake
Archers Goblin Cage
Arrows
Archers Wall Breakers
Royal Delivery
Archers Goblin Cage Wall Breakers Bandit
Fireball
Archers Goblin Cage Wall Breakers Bandit Mighty Miner
Poison
Archers Goblin Cage Phoenix
Lightning
Goblin Cage Bandit Phoenix Mighty Miner
Rocket
Phoenix Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Archers Earthquake Bandit Goblin Cage Phoenix Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Archers Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Cage Wall Breakers Bandit
Earthquake
Wall Breakers
Goblin Cage
Archers Wall Breakers Bandit
Wall Breakers
Archers Earthquake Goblin Cage
Rage
Phoenix
Bandit
Archers Goblin Cage
Phoenix
Rage
Mighty Miner

Defense Synergies 0 5

Archers
Goblin Cage Bandit
Earthquake
Goblin Cage
Goblin Cage
Archers Earthquake Bandit Phoenix
Wall Breakers
Rage
Bandit
Archers Goblin Cage
Phoenix
Goblin Cage
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage
Goblin Cage Bandit Phoenix
Goblin Cage Archers Bandit
Goblin Cage Bandit Phoenix
Earthquake Goblin Cage
Archers Earthquake Bandit
Archers Goblin Cage Phoenix
Earthquake Goblin Cage Bandit Phoenix
Mighty Miner Goblin Cage Phoenix
Archers Bandit Phoenix
Archers Earthquake Bandit
Archers Phoenix
Goblin Cage Earthquake Bandit
Earthquake Goblin Cage
Goblin Cage Bandit Phoenix
Goblin Cage Bandit
Goblin Cage
Goblin Cage Archers Bandit
Earthquake Goblin Cage Archers Bandit
Goblin Cage Phoenix
Archers Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Cage Bandit
Bandit Archers Phoenix
Bandit Goblin Cage
Goblin Cage Bandit Phoenix
Goblin Cage Bandit Phoenix Mighty Miner
Archers
Archers Goblin Cage Bandit Phoenix
Mighty Miner Goblin Cage Phoenix
Goblin Cage Bandit Phoenix
Goblin Cage Phoenix
Goblin Cage Phoenix
Goblin Cage Phoenix
Goblin Cage Bandit
Archers Goblin Cage
Phoenix Archers Goblin Cage Mighty Miner
Archers Earthquake Goblin Cage Phoenix Mighty Miner
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit
Bandit
Earthquake Bandit
Earthquake
Earthquake
Archers Earthquake
Earthquake
Bandit
Earthquake Bandit
Archers
Earthquake Bandit
Earthquake Bandit
Earthquake
Earthquake Bandit
Earthquake Bandit
Earthquake
Archers Earthquake Bandit
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Bandit
Bandit
Bandit
Archers
Earthquake Bandit
Mighty Miner
Earthquake
Earthquake Archers Bandit
Archers
Earthquake
Bandit

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