My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Princess Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Princess Inferno Dragon
Zap
Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Knight Goblin Cage Goblin Barrel Princess Ice Wizard
The Log
Goblin Cage Goblin Barrel Princess
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Goblin Cage Goblin Barrel Princess Ice Wizard Inferno Dragon
Fireball
Goblin Cage Goblin Barrel Princess Ice Wizard Inferno Dragon
Poison
Goblin Cage Princess Ice Wizard
Lightning
Knight Goblin Cage Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Barrel Princess Ice Wizard Goblin Cage Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Goblin Barrel Princess Arrows The Log Ice Wizard
Goblin Cage
Goblin Barrel The Log
Goblin Barrel
Knight Arrows Goblin Cage Princess Ice Wizard
The Log
Knight Goblin Cage Princess
Princess
Knight Goblin Barrel The Log
Ice Wizard
Knight Goblin Barrel
Inferno Dragon

Defense Synergies 2 13

Arrows
Knight Ice Wizard
Knight
Princess Ice Wizard Arrows Goblin Cage The Log
Goblin Cage
Knight The Log Princess Ice Wizard Inferno Dragon
Goblin Barrel
The Log
Knight Goblin Cage Princess Ice Wizard Inferno Dragon
Princess
Knight Goblin Cage The Log Ice Wizard
Ice Wizard
Knight Arrows Goblin Cage The Log Princess Inferno Dragon
Inferno Dragon
Goblin Cage The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage The Log
Inferno Dragon Knight Goblin Cage The Log Ice Wizard
Goblin Cage Knight Ice Wizard Inferno Dragon
Goblin Cage Inferno Dragon Knight Ice Wizard
Arrows Goblin Cage The Log Princess
Arrows The Log Ice Wizard
Inferno Dragon Arrows Goblin Cage Princess Ice Wizard
Arrows Goblin Cage The Log
Inferno Dragon Goblin Cage Princess Ice Wizard
Knight Ice Wizard
Ice Wizard Arrows Knight The Log Princess
Arrows Inferno Dragon Princess Ice Wizard
Goblin Cage Knight The Log Ice Wizard
Arrows Goblin Cage The Log Princess
Inferno Dragon Knight Goblin Cage
Goblin Cage The Log Inferno Dragon
Arrows Knight Goblin Cage
Arrows Goblin Cage Knight The Log Ice Wizard
Arrows Goblin Cage The Log Knight Princess Ice Wizard Inferno Dragon
Goblin Cage Inferno Dragon
Arrows Knight The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Arrows Knight The Log Inferno Dragon
Knight Goblin Cage The Log
Knight Goblin Cage The Log
Knight Goblin Cage Inferno Dragon
Arrows Princess Ice Wizard
Knight Goblin Cage Ice Wizard
Knight Goblin Cage Inferno Dragon
Goblin Cage Knight The Log Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Knight Goblin Cage
Arrows Goblin Cage The Log
Knight Goblin Cage
Goblin Cage Princess
Knight Goblin Cage The Log Inferno Dragon
Arrows Goblin Cage The Log Princess Ice Wizard Inferno Dragon
Arrows Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight The Log
Arrows The Log Princess Ice Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Princess Ice Wizard
Arrows The Log Princess
Arrows The Log Princess Ice Wizard
Arrows The Log
Arrows Knight The Log Princess
Arrows Princess
Knight The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Arrows The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess Ice Wizard
Inferno Dragon
Arrows The Log Princess Ice Wizard
Arrows The Log Princess
Arrows The Log
Arrows Princess Ice Wizard
Arrows The Log
Arrows Princess
Arrows The Log Princess
Princess
Arrows Princess Ice Wizard
Arrows The Log
Knight Princess
Arrows The Log Princess
Arrows
The Log Princess
Princess
The Log Princess
Inferno Dragon

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