My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Golem Ice Wizard Night Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Goblin Cage Ice Wizard Night Witch
The Log
Bomber Goblin Cage
Earthquake
Bomber Goblin Cage
Arrows
Bomber Night Witch
Royal Delivery
Bomber Goblin Cage Ice Wizard Night Witch
Fireball
Bomber Goblin Cage Ice Wizard Night Witch
Poison
Bomber Goblin Cage Ice Wizard Night Witch
Lightning
Goblin Cage Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Tornado Ice Wizard Goblin Cage Night Witch Golden Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Tornado Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Goblin Cage
Goblin Cage
Bomber Golem The Log
Tornado
Golem The Log Ice Wizard Night Witch
Golem
Bomber Night Witch Goblin Cage Tornado The Log Ice Wizard Golden Knight
The Log
Goblin Cage Tornado Golem
Ice Wizard
Tornado Golem
Night Witch
Golem Tornado
Golden Knight
Golem

Defense Synergies 1 13

Bomber
Goblin Cage Tornado The Log Golden Knight
Goblin Cage
Bomber Tornado The Log Ice Wizard
Tornado
Ice Wizard Bomber Goblin Cage The Log
Golem
The Log
Bomber Goblin Cage Tornado Ice Wizard Night Witch Golden Knight
Ice Wizard
Tornado Goblin Cage The Log Night Witch Golden Knight
Night Witch
The Log Ice Wizard
Golden Knight
Bomber The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage The Log Golden Knight
Goblin Cage The Log Ice Wizard Night Witch
Goblin Cage Tornado Bomber Ice Wizard Night Witch
Goblin Cage Night Witch Ice Wizard
Bomber Goblin Cage Tornado The Log
Tornado The Log Bomber Ice Wizard Night Witch
Tornado Goblin Cage Ice Wizard Night Witch
Goblin Cage The Log Golden Knight
Goblin Cage Tornado Ice Wizard Night Witch
Tornado Bomber Ice Wizard Night Witch
Ice Wizard Bomber Tornado The Log Night Witch
Tornado Ice Wizard Night Witch
Goblin Cage Night Witch Bomber The Log Ice Wizard
Bomber Goblin Cage Tornado The Log Night Witch Golden Knight
Goblin Cage
Tornado Goblin Cage The Log
Bomber Goblin Cage Tornado Night Witch
Goblin Cage Bomber Tornado The Log Ice Wizard Night Witch Golden Knight
Goblin Cage Tornado The Log Bomber Ice Wizard
Goblin Cage Tornado
Bomber The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Bomber The Log
Goblin Cage The Log Golden Knight
Goblin Cage Tornado The Log Night Witch
Goblin Cage Night Witch
Tornado Ice Wizard
Goblin Cage Ice Wizard Night Witch
Goblin Cage
Goblin Cage Tornado The Log
Goblin Cage
Goblin Cage Golden Knight
Goblin Cage Tornado The Log
Goblin Cage Night Witch Golden Knight
Bomber Goblin Cage
Bomber Goblin Cage Tornado The Log Night Witch Golden Knight
Bomber Goblin Cage The Log Ice Wizard Golden Knight
Bomber Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Tornado The Log Ice Wizard Golden Knight
The Log
The Log
Bomber The Log
Tornado Ice Wizard
Bomber Tornado The Log
The Log Tornado Ice Wizard
The Log Tornado Golden Knight
Tornado Night Witch
Tornado The Log Golden Knight
Tornado
The Log Golden Knight
The Log
Bomber The Log Golden Knight
The Log
Tornado
Bomber Night Witch
Bomber The Log
Bomber Tornado The Log Golden Knight
The Log Night Witch
Tornado
Tornado The Log
The Log
Tornado The Log Bomber Ice Wizard
The Log Tornado Ice Wizard Golden Knight
Tornado The Log Golden Knight
Tornado The Log Golden Knight
Tornado Ice Wizard Night Witch
Night Witch
Bomber The Log Night Witch
The Log
Night Witch
Tornado Ice Wizard
The Log
The Log Bomber
Tornado
Tornado The Log Golden Knight
Tornado
Tornado The Log Golden Knight

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