My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Goblin Cage Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Baby Dragon
Zap
Skeletons Bomber
Barbarian Barrel
Skeletons Bomber Goblin Cage
The Log
Skeletons Bomber Mini P.E.K.K.A Goblin Cage
Earthquake
Skeletons Bomber Goblin Cage
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Mini P.E.K.K.A Goblin Cage Baby Dragon
Fireball
Bomber Goblin Cage Baby Dragon
Poison
Bomber Goblin Cage
Lightning
Mini P.E.K.K.A Goblin Cage Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Tornado Mini P.E.K.K.A Goblin Cage Baby Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bomber Tornado Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Mini P.E.K.K.A Goblin Cage Baby Dragon
Mini P.E.K.K.A
Bomber Tornado Baby Dragon Lightning Electro Giant
Goblin Cage
Bomber Baby Dragon
Tornado
Baby Dragon Electro Giant Mini P.E.K.K.A
Baby Dragon
Tornado Bomber Mini P.E.K.K.A Goblin Cage Lightning Electro Giant
Lightning
Electro Giant Mini P.E.K.K.A Baby Dragon
Electro Giant
Tornado Lightning Mini P.E.K.K.A Baby Dragon

Defense Synergies 1 16

Skeletons
Goblin Cage Bomber Mini P.E.K.K.A Tornado Baby Dragon
Bomber
Skeletons Mini P.E.K.K.A Goblin Cage Tornado Electro Giant
Mini P.E.K.K.A
Skeletons Bomber Tornado Baby Dragon Electro Giant
Goblin Cage
Skeletons Bomber Tornado Baby Dragon Electro Giant
Tornado
Skeletons Bomber Mini P.E.K.K.A Goblin Cage Baby Dragon Electro Giant
Baby Dragon
Skeletons Mini P.E.K.K.A Goblin Cage Tornado
Lightning
Electro Giant
Bomber Mini P.E.K.K.A Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Goblin Cage Baby Dragon
Mini P.E.K.K.A Skeletons Goblin Cage
Mini P.E.K.K.A Goblin Cage Tornado Skeletons Bomber Lightning
Mini P.E.K.K.A Goblin Cage Skeletons
Lightning Bomber Mini P.E.K.K.A Goblin Cage Tornado
Tornado Skeletons Bomber Baby Dragon
Tornado Lightning Goblin Cage Baby Dragon
Lightning Goblin Cage Baby Dragon Electro Giant
Mini P.E.K.K.A Skeletons Goblin Cage Tornado
Tornado Skeletons Bomber Mini P.E.K.K.A
Skeletons Bomber Tornado Baby Dragon Electro Giant
Tornado Baby Dragon
Mini P.E.K.K.A Goblin Cage Skeletons Bomber Lightning
Bomber Mini P.E.K.K.A Goblin Cage Tornado Baby Dragon
Mini P.E.K.K.A Goblin Cage
Tornado Mini P.E.K.K.A Goblin Cage Lightning Electro Giant
Skeletons Bomber Mini P.E.K.K.A Goblin Cage Tornado
Goblin Cage Bomber Tornado Baby Dragon
Goblin Cage Tornado Baby Dragon Bomber
Mini P.E.K.K.A Goblin Cage Tornado
Bomber Mini P.E.K.K.A Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblin Cage Electro Giant
Bomber Mini P.E.K.K.A Baby Dragon Lightning
Skeletons Mini P.E.K.K.A Goblin Cage Lightning
Mini P.E.K.K.A Lightning Goblin Cage Tornado
Skeletons Mini P.E.K.K.A Goblin Cage
Electro Giant Skeletons Tornado Baby Dragon
Mini P.E.K.K.A Skeletons Goblin Cage Lightning
Mini P.E.K.K.A Goblin Cage
Goblin Cage Lightning Skeletons Mini P.E.K.K.A Tornado Baby Dragon
Skeletons Goblin Cage
Mini P.E.K.K.A Goblin Cage
Lightning Goblin Cage Tornado Electro Giant
Mini P.E.K.K.A Lightning Skeletons Goblin Cage
Bomber Goblin Cage Baby Dragon Electro Giant
Electro Giant Skeletons Bomber Mini P.E.K.K.A Goblin Cage Tornado Baby Dragon Lightning
Bomber Mini P.E.K.K.A Goblin Cage Baby Dragon Electro Giant
Bomber Goblin Cage
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Tornado Baby Dragon
Lightning Baby Dragon
Lightning
Bomber Baby Dragon
Electro Giant Tornado Baby Dragon
Bomber Tornado Baby Dragon
Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Mini P.E.K.K.A Tornado
Lightning Tornado
Lightning Tornado Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Bomber Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Bomber Mini P.E.K.K.A Lightning
Lightning Bomber Mini P.E.K.K.A Baby Dragon
Lightning Bomber Tornado Baby Dragon Electro Giant
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Baby Dragon
Tornado Electro Giant Bomber Baby Dragon
Tornado Baby Dragon Lightning
Lightning Tornado Baby Dragon
Lightning Tornado Baby Dragon
Lightning Tornado Baby Dragon Electro Giant
Lightning Electro Giant
Lightning Mini P.E.K.K.A
Lightning Bomber
Lightning
Lightning
Lightning
Lightning Tornado Baby Dragon
Lightning Mini P.E.K.K.A Baby Dragon
Bomber Baby Dragon Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Baby Dragon Electro Giant
Lightning
Lightning

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