My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Dark Prince Witch Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Giant Skeleton
Giant Snowball
Witch
Zap
Dark Prince Witch Prince
Barbarian Barrel
Goblin Cage Dark Prince Witch Giant Skeleton Magic Archer
The Log
Goblin Cage Dark Prince Witch Prince Giant Skeleton
Earthquake
Goblin Cage Witch
Arrows
Witch
Royal Delivery
Goblin Cage Dark Prince Witch Prince Giant Skeleton Magic Archer
Fireball
Goblin Cage Witch Magic Archer
Poison
Goblin Cage Witch Magic Archer
Lightning
Goblin Cage Dark Prince Witch Prince Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Goblin Cage Dark Prince Magic Archer Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Void Goblin Cage Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Dark Prince Witch Giant Skeleton The Log Magic Archer
Void
Dark Prince
Prince Goblin Cage Witch Magic Archer
Witch
Goblin Cage Dark Prince Prince Giant Skeleton
Prince
Dark Prince Witch The Log Magic Archer
Giant Skeleton
Goblin Cage Witch The Log Magic Archer
The Log
Goblin Cage Prince Giant Skeleton Magic Archer
Magic Archer
Goblin Cage Dark Prince Prince Giant Skeleton The Log

Defense Synergies 1 15

Goblin Cage
Witch Prince The Log Magic Archer
Void
Dark Prince
Witch Prince The Log Magic Archer
Witch
Goblin Cage Dark Prince Prince Giant Skeleton The Log
Prince
The Log Goblin Cage Dark Prince Witch Magic Archer
Giant Skeleton
Witch The Log Magic Archer
The Log
Prince Goblin Cage Dark Prince Witch Giant Skeleton Magic Archer
Magic Archer
Goblin Cage Dark Prince Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Void The Log Magic Archer
Goblin Cage Dark Prince Witch Prince The Log
Goblin Cage Witch Prince Void Dark Prince Giant Skeleton
Goblin Cage Witch Prince Dark Prince
Goblin Cage Dark Prince Prince Giant Skeleton The Log
The Log Dark Prince Magic Archer
Goblin Cage Void Witch Magic Archer
Goblin Cage Void Giant Skeleton The Log Magic Archer
Witch Goblin Cage Prince
Dark Prince Prince Giant Skeleton
Witch Dark Prince Giant Skeleton The Log Magic Archer
Witch Magic Archer
Goblin Cage Prince Dark Prince Witch Giant Skeleton The Log
Goblin Cage Dark Prince Witch Prince The Log Magic Archer
Goblin Cage Prince
Goblin Cage Prince The Log
Goblin Cage Dark Prince Witch Prince
Goblin Cage Dark Prince Witch Prince The Log Magic Archer
Goblin Cage Witch The Log Dark Prince Giant Skeleton Magic Archer
Goblin Cage Prince
Dark Prince Witch Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Void Dark Prince Witch Prince Giant Skeleton
Void Prince The Log Magic Archer
Giant Skeleton Goblin Cage Dark Prince Witch Prince The Log
Dark Prince Prince Giant Skeleton Goblin Cage The Log
Giant Skeleton Goblin Cage Dark Prince Witch Prince
Witch Magic Archer
Dark Prince Prince Goblin Cage Void Witch Giant Skeleton
Giant Skeleton Goblin Cage Dark Prince Prince
Goblin Cage Void Giant Skeleton Dark Prince Witch Prince The Log Magic Archer
Witch Goblin Cage
Goblin Cage Dark Prince Witch Prince Giant Skeleton
Goblin Cage Void Dark Prince Prince Giant Skeleton The Log
Dark Prince Prince Giant Skeleton Goblin Cage Witch
Goblin Cage Witch Magic Archer
Witch Goblin Cage Dark Prince Prince Giant Skeleton The Log Magic Archer
Goblin Cage Dark Prince Witch Giant Skeleton The Log Magic Archer
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Giant Skeleton The Log
Void The Log Magic Archer
Void Giant Skeleton The Log Magic Archer
Void Dark Prince Prince Giant Skeleton The Log
Dark Prince The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Void The Log
Void Prince
Void Dark Prince Prince The Log Magic Archer
Void Magic Archer
Void The Log Magic Archer
Void Magic Archer
Prince The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
Void Dark Prince Prince The Log Magic Archer
Void Witch The Log Magic Archer
Void Prince Giant Skeleton The Log Magic Archer
Void
Void Prince The Log
Void The Log
The Log Dark Prince Witch Magic Archer
Witch
Void The Log Witch Magic Archer
Void Witch Prince The Log Magic Archer
Void The Log Magic Archer
Void Witch Magic Archer
Void Witch
Void
Void The Log Magic Archer
Void Magic Archer
Prince Giant Skeleton
The Log Magic Archer
Void Dark Prince Witch Prince Magic Archer
Witch Magic Archer
The Log
Void Dark Prince Prince Magic Archer
The Log Magic Archer
Void Giant Skeleton
Dark Prince Prince
Witch Giant Skeleton The Log Magic Archer
Void Witch Magic Archer
Void Dark Prince Witch Prince Giant Skeleton The Log Magic Archer
Prince
Void
Void

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