My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Goblins Royal Hogs Skeleton Army
Zap
Goblins Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Goblins Firecracker Goblin Cage Royal Hogs Skeleton Army
The Log
Goblins Firecracker Goblin Cage Royal Hogs Skeleton Army
Earthquake
Firecracker Goblin Cage Royal Hogs Skeleton Army
Arrows
Goblins Firecracker Royal Hogs Skeleton Army
Royal Delivery
Goblins Firecracker Goblin Cage Royal Hogs Skeleton Army Mother Witch
Fireball
Firecracker Goblin Cage Royal Hogs Skeleton Army Mother Witch
Poison
Firecracker Goblin Cage Royal Hogs Skeleton Army Mother Witch
Lightning
Goblin Cage Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Skeleton Army Tornado Goblin Cage Mother Witch Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Firecracker Skeleton Army Tornado

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Goblin Cage Royal Hogs Tornado
Goblin Cage
Firecracker Royal Hogs
Royal Hogs
Mother Witch Firecracker Goblin Cage
Rocket
Tornado
Skeleton Army
Tornado
Rocket Firecracker
Mother Witch
Royal Hogs

Defense Synergies 1 9

Goblins
Firecracker Goblin Cage
Firecracker
Goblins Goblin Cage Skeleton Army Tornado
Goblin Cage
Goblins Firecracker Skeleton Army Tornado Mother Witch
Royal Hogs
Rocket
Tornado
Skeleton Army
Firecracker Goblin Cage
Tornado
Rocket Firecracker Goblin Cage Mother Witch
Mother Witch
Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Cage
Skeleton Army Goblins Firecracker Goblin Cage
Goblin Cage Rocket Skeleton Army Tornado Goblins
Goblin Cage Skeleton Army Goblins Firecracker
Firecracker Goblin Cage Rocket Skeleton Army Tornado
Skeleton Army Tornado Goblins Firecracker Mother Witch
Rocket Tornado Firecracker Goblin Cage
Rocket Goblin Cage
Goblins Goblin Cage Skeleton Army Tornado
Skeleton Army Tornado Goblins Firecracker
Goblins Skeleton Army Mother Witch Firecracker Tornado
Firecracker Tornado
Goblin Cage Skeleton Army Rocket
Rocket Skeleton Army Goblins Firecracker Goblin Cage Tornado
Skeleton Army Goblin Cage
Rocket Skeleton Army Tornado Goblin Cage
Goblins Firecracker Goblin Cage Skeleton Army Tornado
Goblin Cage Goblins Firecracker Skeleton Army Tornado
Goblin Cage Tornado Firecracker Mother Witch
Goblin Cage Tornado
Skeleton Army Goblins Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Goblin Cage
Firecracker Rocket
Skeleton Army Goblins Goblin Cage Rocket
Rocket Skeleton Army Goblin Cage Tornado
Goblin Cage Skeleton Army
Firecracker Rocket Mother Witch Tornado
Rocket Skeleton Army Goblins Goblin Cage
Goblin Cage Skeleton Army
Goblin Cage Rocket Goblins Firecracker Skeleton Army Tornado
Goblin Cage Skeleton Army
Goblin Cage
Rocket Skeleton Army Goblin Cage Tornado
Rocket Skeleton Army Goblin Cage
Firecracker Goblin Cage Skeleton Army
Skeleton Army Goblins Firecracker Goblin Cage Rocket Tornado
Firecracker Goblin Cage Mother Witch
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Tornado
Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Mother Witch Rocket Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Rocket Goblins Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket
Rocket Tornado
Rocket
Rocket Firecracker
Rocket Firecracker Tornado Mother Witch
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Tornado Mother Witch
Firecracker Tornado
Tornado
Rocket Firecracker Tornado
Firecracker Tornado Mother Witch
Rocket Firecracker
Rocket
Rocket Firecracker
Rocket Firecracker
Rocket Skeleton Army
Rocket Firecracker Tornado
Firecracker Rocket
Firecracker
Rocket Tornado
Firecracker
Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket

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