My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Rune Giant Cannon Cart Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rune Giant Cannon Cart Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Phoenix
Giant Snowball
Zap
Cannon Cart Goblin Giant
Barbarian Barrel
Electro Spirit Goblin Cage Cannon Cart
The Log
Electro Spirit Goblin Cage Cannon Cart
Earthquake
Goblin Cage
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Goblin Cage Cannon Cart
Fireball
Goblin Cage Cannon Cart
Poison
Goblin Cage Phoenix
Lightning
Goblin Cage Cannon Cart Phoenix
Rocket
Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Goblin Cage Rune Giant Phoenix Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Arrows Goblin Cage

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart Goblin Giant Phoenix
Arrows
Cannon Cart Goblin Giant Phoenix
Goblin Cage
Cannon Cart
Rage
Cannon Cart Goblin Giant Phoenix
Rune Giant
Cannon Cart
Electro Spirit Arrows Goblin Cage Rage
Goblin Giant
Electro Spirit Arrows Rage
Phoenix
Electro Spirit Arrows Rage

Defense Synergies 0 5

Electro Spirit
Phoenix
Arrows
Cannon Cart Phoenix
Goblin Cage
Cannon Cart Phoenix
Rage
Rune Giant
Cannon Cart
Arrows Goblin Cage
Goblin Giant
Phoenix
Electro Spirit Arrows Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Cage Goblin Giant
Goblin Cage Cannon Cart Phoenix
Goblin Cage Cannon Cart
Goblin Cage Cannon Cart Phoenix
Arrows Goblin Cage
Arrows Electro Spirit Cannon Cart
Electro Spirit Arrows Goblin Cage Phoenix
Electro Spirit Arrows Goblin Cage Cannon Cart Goblin Giant Phoenix
Goblin Cage Phoenix
Cannon Cart Phoenix
Electro Spirit Arrows Cannon Cart Goblin Giant
Arrows Phoenix
Goblin Cage Cannon Cart
Electro Spirit Arrows Goblin Cage Cannon Cart
Goblin Cage Cannon Cart Phoenix
Goblin Cage
Arrows Goblin Cage Cannon Cart
Arrows Goblin Cage Electro Spirit Cannon Cart
Arrows Goblin Cage Electro Spirit Cannon Cart
Goblin Cage Cannon Cart Phoenix
Electro Spirit Arrows Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Cannon Cart
Arrows Cannon Cart Phoenix
Goblin Cage Cannon Cart Goblin Giant
Goblin Cage Cannon Cart Goblin Giant Phoenix
Goblin Cage Cannon Cart Goblin Giant Phoenix
Arrows Electro Spirit Goblin Giant
Goblin Cage Cannon Cart Goblin Giant Phoenix
Goblin Cage Cannon Cart Goblin Giant Phoenix
Goblin Cage Electro Spirit Cannon Cart Phoenix
Goblin Cage Goblin Giant Phoenix
Goblin Cage Cannon Cart Phoenix
Arrows Goblin Cage Goblin Giant Phoenix
Cannon Cart Goblin Cage Goblin Giant
Goblin Cage Cannon Cart
Phoenix Electro Spirit Goblin Cage Cannon Cart Goblin Giant
Arrows Electro Spirit Goblin Cage Cannon Cart Phoenix
Electro Spirit Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Cannon Cart Goblin Giant
Cannon Cart Arrows
Arrows
Arrows Electro Spirit Goblin Giant
Arrows
Arrows
Arrows
Arrows Cannon Cart
Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Arrows
Arrows
Arrows
Arrows Cannon Cart
Arrows Electro Spirit
Arrows
Arrows
Arrows
Arrows
Electro Spirit
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Cannon Cart
Arrows
Arrows
Cannon Cart
Arrows
Arrows
Cannon Cart
Electro Spirit
Cannon Cart Goblin Giant
Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: