My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Goblin Curse
Giant Snowball
Royal Recruits Royal Hogs Goblin Curse
Zap
Royal Hogs Goblin Curse
Barbarian Barrel
Royal Recruits Goblin Cage Wizard Royal Hogs Goblin Curse Hunter
The Log
Royal Recruits Goblin Cage Royal Hogs Goblin Curse Hunter
Earthquake
Goblin Cage Royal Hogs
Arrows
Royal Recruits Royal Hogs Goblin Curse
Royal Delivery
Royal Recruits Goblin Cage Battle Healer Wizard Royal Hogs Hunter
Fireball
Goblin Cage Battle Healer Wizard Royal Hogs Hunter
Poison
Royal Recruits Goblin Cage Battle Healer Wizard Royal Hogs Goblin Curse Hunter
Lightning
Goblin Cage Battle Healer Wizard Hunter
Rocket
Battle Healer Wizard Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Void Goblin Cage Battle Healer Hunter Wizard Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Void Goblin Cage Battle Healer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Healer Royal Hogs
Goblin Cage
Battle Healer Royal Hogs Hunter
Battle Healer
Royal Recruits Goblin Cage Royal Hogs Hunter
Wizard
Royal Hogs
Royal Hogs
Royal Recruits Goblin Cage Battle Healer Wizard
Goblin Curse
Void
Hunter
Goblin Cage Battle Healer

Defense Synergies 0 4

Royal Recruits
Goblin Cage
Battle Healer Wizard Hunter
Battle Healer
Goblin Cage Hunter
Wizard
Goblin Cage
Royal Hogs
Goblin Curse
Void
Hunter
Goblin Cage Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Wizard Void
Hunter Royal Recruits Goblin Cage Battle Healer Goblin Curse
Goblin Cage Hunter Royal Recruits Goblin Curse Void
Royal Recruits Goblin Cage Hunter Goblin Curse
Royal Recruits Goblin Cage Battle Healer
Hunter
Hunter Goblin Cage Wizard Goblin Curse Void
Royal Recruits Goblin Cage Battle Healer Void
Hunter Royal Recruits Goblin Cage Goblin Curse
Royal Recruits Battle Healer Hunter
Goblin Curse Royal Recruits Wizard Hunter
Hunter Wizard Goblin Curse
Royal Recruits Goblin Cage Hunter Battle Healer Wizard Goblin Curse
Wizard Royal Recruits Goblin Cage Goblin Curse Hunter
Royal Recruits Goblin Cage Goblin Curse Hunter
Royal Recruits Goblin Cage Goblin Curse Hunter
Wizard Royal Recruits Goblin Cage Hunter
Goblin Cage Royal Recruits Battle Healer Wizard Hunter
Goblin Cage Wizard Hunter Royal Recruits Battle Healer Goblin Curse
Royal Recruits Goblin Cage Goblin Curse Hunter
Royal Recruits Wizard Battle Healer Goblin Curse Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Battle Healer Void
Void Battle Healer Wizard Hunter
Royal Recruits Goblin Cage Battle Healer Hunter
Royal Recruits Hunter Goblin Cage Battle Healer
Royal Recruits Goblin Cage Battle Healer Goblin Curse Hunter
Wizard Goblin Curse Hunter
Royal Recruits Goblin Cage Battle Healer Void Hunter
Royal Recruits Goblin Cage Battle Healer Goblin Curse Hunter
Royal Recruits Goblin Cage Void
Royal Recruits Goblin Cage Goblin Curse
Royal Recruits Goblin Cage Hunter
Royal Recruits Goblin Cage Void
Royal Recruits Goblin Cage Wizard Goblin Curse Hunter
Royal Recruits Wizard Goblin Cage Goblin Curse
Royal Recruits Goblin Cage Battle Healer Hunter
Royal Recruits Goblin Cage Battle Healer Wizard Goblin Curse Hunter
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits
Void Goblin Curse
Void
Royal Recruits Void
Wizard Goblin Curse
Wizard Goblin Curse Hunter
Wizard
Wizard Goblin Curse Hunter
Void Wizard
Void
Void Royal Recruits Wizard
Void Wizard Goblin Curse
Void Hunter
Void
Wizard Hunter
Royal Recruits Wizard
Void Wizard Hunter
Wizard Goblin Curse Void
Void
Wizard Void
Void
Royal Recruits Void
Goblin Curse Wizard Hunter
Void Wizard Hunter
Void Wizard
Void Goblin Curse
Wizard Goblin Curse Void Hunter
Wizard Void
Void
Void Wizard Hunter
Void
Wizard Goblin Curse
Royal Recruits Void
Wizard Goblin Curse Hunter
Void Wizard Hunter
Wizard
Void
Royal Recruits
Royal Recruits
Void
Void Royal Recruits
Wizard Void
Void

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