My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Goblin Cage Ice Wizard Graveyard
The Log
Goblin Cage Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Graveyard
Royal Delivery
Knight Goblin Cage Ice Wizard Graveyard
Fireball
Goblin Cage Ice Wizard
Poison
Goblin Cage Ice Wizard Graveyard
Lightning
Knight Goblin Cage Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Tornado Ice Wizard Goblin Cage Poison Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Tornado Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Barbarian Barrel Poison Ice Wizard
Goblin Cage
Barbarian Barrel Graveyard
Barbarian Barrel
Graveyard Knight Goblin Cage Tornado Ice Wizard
Tornado
Barbarian Barrel Poison Ice Wizard Graveyard
Poison
Graveyard Knight Tornado
Ice Wizard
Knight Barbarian Barrel Tornado Graveyard
Graveyard
Knight Barbarian Barrel Poison Goblin Cage Tornado Ice Wizard
Goblinstein

Defense Synergies 2 13

Knight
Ice Wizard Goblin Cage Barbarian Barrel Tornado Poison
Goblin Cage
Knight Barbarian Barrel Tornado Poison Ice Wizard
Barbarian Barrel
Knight Goblin Cage Tornado Poison Ice Wizard
Tornado
Ice Wizard Knight Goblin Cage Barbarian Barrel Poison
Poison
Knight Goblin Cage Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Knight Tornado Goblin Cage Barbarian Barrel Poison
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Barbarian Barrel
Knight Goblin Cage Ice Wizard
Goblin Cage Tornado Knight Ice Wizard
Goblin Cage Knight Ice Wizard
Goblin Cage Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Ice Wizard
Tornado Goblin Cage Poison Ice Wizard
Goblin Cage Barbarian Barrel Poison
Goblin Cage Tornado Ice Wizard
Knight Tornado Barbarian Barrel Ice Wizard
Poison Ice Wizard Knight Barbarian Barrel Tornado
Tornado Poison Ice Wizard
Goblin Cage Knight Ice Wizard
Goblin Cage Barbarian Barrel Tornado Poison
Knight Goblin Cage
Tornado Goblin Cage
Knight Goblin Cage Tornado Poison
Goblin Cage Knight Barbarian Barrel Tornado Ice Wizard
Goblin Cage Barbarian Barrel Tornado Poison Knight Ice Wizard
Goblin Cage Tornado
Knight Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Barbarian Barrel
Poison Knight Barbarian Barrel
Knight Goblin Cage
Knight Goblin Cage Barbarian Barrel Tornado
Knight Goblin Cage
Poison Tornado Ice Wizard
Knight Goblin Cage Ice Wizard
Knight Goblin Cage
Goblin Cage Knight Barbarian Barrel Tornado Poison
Goblin Cage
Knight Goblin Cage
Goblin Cage Tornado Poison
Knight Goblin Cage
Goblin Cage
Knight Goblin Cage Barbarian Barrel Tornado Poison
Poison Goblin Cage Barbarian Barrel Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Barrel
Poison Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Poison
Knight Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Tornado Ice Wizard
Tornado Poison
Poison Barbarian Barrel Tornado Ice Wizard
Poison Tornado
Tornado Poison
Poison Knight Barbarian Barrel Tornado
Poison Tornado
Poison Knight Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Poison
Tornado Poison
Tornado
Barbarian Barrel Poison
Tornado Poison Barbarian Barrel Ice Wizard
Poison Barbarian Barrel Tornado Ice Wizard
Tornado Poison
Poison Barbarian Barrel Tornado
Poison Tornado Ice Wizard
Poison
Poison
Poison
Poison
Barbarian Barrel
Poison Tornado Ice Wizard
Barbarian Barrel
Poison Knight
Poison
Tornado Poison
Tornado Poison
Tornado Poison
Poison Barbarian Barrel Tornado

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