My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Goblin Cage Goblin Barrel Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Goblin Cage Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Cage Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Cage Goblin Barrel Skeleton Army Baby Dragon
Fireball
Goblin Gang Goblin Cage Goblin Barrel Skeleton Army Baby Dragon
Poison
Goblin Gang Goblin Cage Skeleton Army
Lightning
Mini P.E.K.K.A Goblin Cage Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Mini P.E.K.K.A Goblin Cage Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Goblin Cage Baby Dragon
Mini P.E.K.K.A
Arrows Goblin Gang Baby Dragon Mega Knight
Goblin Cage
Goblin Gang Goblin Barrel Baby Dragon
Goblin Barrel
Goblin Gang Arrows Goblin Cage Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Gang Mini P.E.K.K.A Goblin Cage Goblin Barrel Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Goblin Barrel Baby Dragon

Defense Synergies 1 9

Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Goblin Cage Skeleton Army
Mini P.E.K.K.A
Arrows Goblin Gang Skeleton Army Baby Dragon
Goblin Cage
Goblin Gang Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Goblin Gang Mini P.E.K.K.A Goblin Cage
Baby Dragon
Mini P.E.K.K.A Goblin Cage Mega Knight
Mega Knight
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Cage Mega Knight
Goblin Gang Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight
Mini P.E.K.K.A Goblin Cage Skeleton Army Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Baby Dragon Mega Knight
Arrows Goblin Gang Goblin Cage Baby Dragon
Arrows Goblin Cage Baby Dragon Mega Knight
Mini P.E.K.K.A Goblin Gang Goblin Cage Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Mega Knight
Goblin Gang Skeleton Army Arrows Baby Dragon Mega Knight
Arrows Goblin Gang Baby Dragon
Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight Goblin Gang
Skeleton Army Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Goblin Cage Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Cage Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A Goblin Cage Mega Knight
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Goblin Cage Skeleton Army
Arrows Goblin Cage Mega Knight Goblin Gang Skeleton Army Baby Dragon
Arrows Goblin Cage Baby Dragon Mega Knight
Mini P.E.K.K.A Goblin Cage
Goblin Gang Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Cage
Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Mini P.E.K.K.A Goblin Cage
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Cage
Goblin Gang Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight
Arrows Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Goblin Cage
Mini P.E.K.K.A Mega Knight Goblin Cage Skeleton Army
Goblin Cage Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon
Goblin Gang Goblin Cage Skeleton Army
Mega Knight Mini P.E.K.K.A Goblin Cage
Skeleton Army Mega Knight Arrows Goblin Cage
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Goblin Cage
Goblin Cage Skeleton Army Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mini P.E.K.K.A Goblin Cage Baby Dragon
Arrows Mega Knight Mini P.E.K.K.A Goblin Cage Baby Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Skeleton Army
Arrows Baby Dragon
Arrows
Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Goblin Gang Baby Dragon
Baby Dragon Mega Knight
Mega Knight

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