My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Drill Miner
Giant Snowball
Skeletons Bats Goblin Drill Miner
Zap
Skeletons Bats Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Goblin Cage Goblin Drill
The Log
Skeletons Ice Spirit Goblin Cage Goblin Drill
Earthquake
Skeletons Goblin Cage Goblin Drill
Arrows
Skeletons Ice Spirit Bats Goblin Drill
Royal Delivery
Skeletons Ice Spirit Bats Goblin Cage Goblin Drill Miner
Fireball
Goblin Cage Goblin Drill
Poison
Bats Goblin Cage Goblin Drill
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Goblin Drill Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Miner Goblin Cage Goblin Drill Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Goblin Cage Bats Goblin Drill Miner
Bats
Miner Ice Spirit Zap Goblin Cage Goblin Drill
Zap
Ice Spirit Miner Bats Goblin Cage
Goblin Cage
Ice Spirit Bats Zap Miner
Goblin Drill
Ice Spirit Bats
Lightning
Miner
Bats Zap Ice Spirit Goblin Cage

Defense Synergies 3 12

Skeletons
Goblin Cage Ice Spirit Bats Zap
Ice Spirit
Zap Goblin Cage Skeletons Bats Goblin Drill Miner
Bats
Skeletons Ice Spirit Zap Goblin Cage Goblin Drill
Zap
Ice Spirit Skeletons Bats Goblin Cage Goblin Drill Miner
Goblin Cage
Skeletons Ice Spirit Bats Zap
Goblin Drill
Ice Spirit Bats Zap
Lightning
Miner
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Goblin Cage
Skeletons Ice Spirit Bats Zap Goblin Cage Goblin Drill
Goblin Cage Skeletons Bats Goblin Drill Lightning
Goblin Cage Skeletons Bats Goblin Drill
Lightning Goblin Cage
Skeletons Bats Zap
Bats Lightning Ice Spirit Zap Goblin Cage
Lightning Zap Goblin Cage
Skeletons Goblin Cage Goblin Drill
Skeletons Ice Spirit Miner
Bats Skeletons Zap Goblin Drill
Bats Zap
Goblin Cage Goblin Drill Skeletons Ice Spirit Bats Zap Lightning
Ice Spirit Bats Zap Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Ice Spirit Zap Goblin Cage Goblin Drill Lightning
Skeletons Bats Goblin Cage Goblin Drill
Ice Spirit Goblin Cage Bats Zap Goblin Drill
Zap Goblin Cage Goblin Drill Ice Spirit Bats
Goblin Cage Goblin Drill
Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Goblin Cage
Zap Lightning Miner
Skeletons Ice Spirit Bats Zap Goblin Cage Lightning
Lightning Bats Zap Goblin Cage
Skeletons Goblin Cage Goblin Drill
Skeletons Ice Spirit Bats Zap
Skeletons Bats Goblin Cage Lightning
Goblin Cage
Zap Goblin Cage Lightning Skeletons Ice Spirit Bats
Skeletons Goblin Cage Goblin Drill
Bats Goblin Cage
Lightning Zap Goblin Cage
Lightning Skeletons Goblin Cage
Goblin Cage
Skeletons Ice Spirit Bats Zap Goblin Cage Goblin Drill Lightning
Bats Zap Goblin Cage
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Goblin Drill
Zap Miner
Lightning Goblin Drill Miner
Lightning
Zap
Ice Spirit Bats Zap
Ice Spirit Zap Lightning
Miner Zap Lightning
Lightning Bats
Lightning Miner Zap
Lightning Zap
Lightning Miner
Lightning
Lightning Zap
Lightning Zap Goblin Drill
Lightning
Lightning
Bats Lightning
Lightning Zap
Lightning Zap Miner
Lightning
Lightning
Lightning
Lightning Zap Goblin Drill
Zap Ice Spirit
Miner Zap Lightning
Lightning Zap Miner
Lightning Miner Zap
Lightning Bats Zap
Zap Lightning Ice Spirit Bats
Lightning
Lightning Zap Miner
Zap Lightning Ice Spirit
Lightning
Zap Lightning Ice Spirit Bats
Lightning Zap
Lightning Miner
Zap Lightning
Lightning Zap
Zap Ice Spirit Bats Lightning
Bats Zap Lightning
Lightning Zap Miner
Lightning

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