My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Guards
Zap
Guards Cannon Cart
Barbarian Barrel
Ice Spirit Goblin Cage Guards Cannon Cart
The Log
Ice Spirit Goblin Cage Guards Cannon Cart
Earthquake
Goblin Cage Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Goblin Cage Guards Cannon Cart P.E.K.K.A
Fireball
Goblin Cage Cannon Cart
Poison
Goblin Cage Guards
Lightning
Goblin Cage Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Guards Fireball Goblin Cage Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage P.E.K.K.A Guards Cannon Cart
Arrows
Fireball P.E.K.K.A Cannon Cart
Fireball
Arrows The Log
Goblin Cage
Ice Spirit Cannon Cart The Log
Guards
Ice Spirit The Log
Cannon Cart
The Log Ice Spirit Arrows Goblin Cage
P.E.K.K.A
Ice Spirit Arrows The Log
The Log
Cannon Cart Fireball Goblin Cage Guards P.E.K.K.A

Defense Synergies 3 14

Ice Spirit
Goblin Cage Fireball Guards Cannon Cart P.E.K.K.A The Log
Arrows
Fireball Cannon Cart P.E.K.K.A
Fireball
The Log Ice Spirit Arrows Goblin Cage
Goblin Cage
Ice Spirit Fireball Guards Cannon Cart The Log
Guards
Ice Spirit Goblin Cage Cannon Cart The Log
Cannon Cart
Ice Spirit Arrows Goblin Cage Guards
P.E.K.K.A
The Log Ice Spirit Arrows
The Log
Fireball P.E.K.K.A Ice Spirit Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Goblin Cage The Log
P.E.K.K.A Ice Spirit Goblin Cage Cannon Cart The Log
Goblin Cage P.E.K.K.A Cannon Cart
Goblin Cage P.E.K.K.A Guards Cannon Cart
Arrows Fireball Goblin Cage P.E.K.K.A The Log
Arrows Fireball The Log Guards Cannon Cart
Ice Spirit Arrows Fireball Goblin Cage
Arrows Fireball Goblin Cage Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Guards Ice Spirit Cannon Cart
Guards Arrows Fireball Cannon Cart The Log
Arrows Fireball
Goblin Cage P.E.K.K.A Ice Spirit Fireball Guards Cannon Cart The Log
Fireball Ice Spirit Arrows Goblin Cage Guards Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Goblin Cage Cannon Cart
Ice Spirit Fireball Goblin Cage P.E.K.K.A The Log
Arrows Fireball Goblin Cage Cannon Cart P.E.K.K.A
Ice Spirit Arrows Fireball Goblin Cage Guards Cannon Cart The Log
Arrows Goblin Cage The Log Ice Spirit Fireball Guards Cannon Cart
P.E.K.K.A Goblin Cage Cannon Cart
Arrows Fireball Guards Cannon Cart P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage Cannon Cart P.E.K.K.A
Fireball Arrows Cannon Cart The Log
Guards P.E.K.K.A Ice Spirit Goblin Cage Cannon Cart The Log
Guards P.E.K.K.A Fireball Goblin Cage Cannon Cart The Log
P.E.K.K.A Goblin Cage Guards Cannon Cart
Arrows Fireball Ice Spirit
Guards P.E.K.K.A Fireball Goblin Cage Cannon Cart
P.E.K.K.A Goblin Cage Cannon Cart
Goblin Cage P.E.K.K.A Ice Spirit Fireball Cannon Cart The Log
P.E.K.K.A Goblin Cage Guards
P.E.K.K.A Goblin Cage Guards Cannon Cart
P.E.K.K.A Arrows Fireball Goblin Cage Guards The Log
Cannon Cart P.E.K.K.A Fireball Goblin Cage Guards
Fireball Goblin Cage Cannon Cart
Guards Ice Spirit Fireball Goblin Cage Cannon Cart P.E.K.K.A The Log
Arrows Fireball Goblin Cage Cannon Cart P.E.K.K.A The Log
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards The Log
Arrows Fireball The Log
Arrows Fireball Cannon Cart The Log
Cannon Cart Arrows Fireball Guards The Log
Fireball Arrows The Log
Arrows Fireball Ice Spirit
Arrows The Log
Arrows Fireball The Log Ice Spirit
Arrows Fireball The Log
Fireball Guards
Arrows Fireball Cannon Cart The Log
Fireball Arrows
Fireball Cannon Cart The Log
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart The Log
Arrows Fireball Cannon Cart The Log
Arrows Fireball Cannon Cart The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball Cannon Cart The Log
Arrows The Log Ice Spirit Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Ice Spirit Fireball Guards
Fireball
Arrows Fireball The Log
Ice Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Ice Spirit Fireball Guards Cannon Cart
Fireball Arrows
Arrows The Log Fireball
Fireball Cannon Cart
Arrows The Log Fireball
Arrows Fireball
Cannon Cart P.E.K.K.A
Ice Spirit Fireball Guards The Log
Fireball
Fireball Cannon Cart The Log
Cannon Cart P.E.K.K.A
Fireball

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