My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Zappies Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Fire Spirit Zappies Royal Hogs Witch
Zap
Fire Spirit Zappies Royal Hogs Witch Bandit
Barbarian Barrel
Fire Spirit Goblin Cage Zappies Royal Hogs Witch Bandit
The Log
Fire Spirit Goblin Cage Zappies Royal Hogs Witch Bandit
Earthquake
Goblin Cage Zappies Royal Hogs Witch
Arrows
Fire Spirit Zappies Royal Hogs Witch
Royal Delivery
Fire Spirit Goblin Cage Zappies Royal Hogs Witch Bandit
Fireball
Goblin Cage Zappies Royal Hogs Witch Bandit
Poison
Goblin Cage Zappies Royal Hogs Witch
Lightning
Ice Golem Goblin Cage Witch Bandit
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Void Bandit Goblin Cage Zappies Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Void Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Goblin Cage Royal Hogs Bandit
Ice Golem
Fire Spirit Zappies Royal Hogs Witch
Goblin Cage
Fire Spirit Royal Hogs Witch Bandit
Zappies
Ice Golem Royal Hogs Bandit
Royal Hogs
Fire Spirit Ice Golem Goblin Cage Zappies Bandit
Void
Witch
Ice Golem Goblin Cage Bandit
Bandit
Fire Spirit Goblin Cage Zappies Royal Hogs Witch

Defense Synergies 0 9

Fire Spirit
Ice Golem
Ice Golem
Fire Spirit Zappies Witch Bandit
Goblin Cage
Zappies Witch Bandit
Zappies
Ice Golem Goblin Cage Bandit
Royal Hogs
Void
Witch
Ice Golem Goblin Cage Bandit
Bandit
Ice Golem Goblin Cage Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Cage Zappies Void
Goblin Cage Zappies Witch Bandit
Goblin Cage Witch Fire Spirit Zappies Void Bandit
Goblin Cage Witch Zappies Bandit
Goblin Cage
Fire Spirit Zappies Bandit
Fire Spirit Goblin Cage Zappies Void Witch
Ice Golem Goblin Cage Void Bandit
Zappies Witch Goblin Cage
Fire Spirit Ice Golem Zappies Bandit
Witch Ice Golem Zappies Bandit
Zappies Witch
Goblin Cage Fire Spirit Zappies Witch Bandit
Fire Spirit Goblin Cage Zappies Witch
Goblin Cage Zappies Bandit
Goblin Cage Zappies Bandit
Goblin Cage Zappies Witch
Fire Spirit Goblin Cage Zappies Witch Bandit
Goblin Cage Witch Fire Spirit Ice Golem Zappies Bandit
Goblin Cage Zappies
Fire Spirit Zappies Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Cage Zappies Void Witch Bandit
Void Bandit Ice Golem
Zappies Bandit Ice Golem Goblin Cage Witch
Ice Golem Goblin Cage Zappies Bandit
Goblin Cage Zappies Witch Bandit
Fire Spirit Ice Golem Zappies Witch
Ice Golem Goblin Cage Zappies Void Witch Bandit
Goblin Cage Zappies
Goblin Cage Void Ice Golem Zappies Witch Bandit
Witch Goblin Cage Zappies
Goblin Cage Zappies Witch
Goblin Cage Void
Ice Golem Goblin Cage Zappies Witch Bandit
Goblin Cage Zappies Witch
Zappies Witch Ice Golem Goblin Cage
Ice Golem Goblin Cage Zappies Witch
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem Bandit
Void Bandit
Void Bandit
Ice Golem Void
Fire Spirit
Fire Spirit Ice Golem Witch
Fire Spirit Witch
Fire Spirit Ice Golem
Void Bandit
Fire Spirit Void
Void Bandit
Void Fire Spirit
Fire Spirit Ice Golem Void Bandit
Void Bandit
Ice Golem
Witch Bandit
Bandit
Void Fire Spirit Bandit
Fire Spirit Witch
Void
Void
Void
Void
Ice Golem Fire Spirit Witch
Witch
Void Witch Bandit
Void Witch Bandit
Void Bandit
Fire Spirit Ice Golem Witch
Zappies Void Witch
Void
Void Bandit
Void Zappies
Fire Spirit Zappies Void Witch Bandit
Fire Spirit Zappies Witch
Void
Ice Golem
Void
Zappies Witch
Zappies Void Witch
Void Witch Bandit

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