My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Goblin Cage Valkyrie Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Goblin Giant
Barbarian Barrel
Skeletons Knight Musketeer Goblin Cage Valkyrie Wizard
The Log
Skeletons Musketeer Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Knight Musketeer Goblin Cage Valkyrie Wizard
Fireball
Musketeer Goblin Cage Wizard
Poison
Musketeer Goblin Cage Wizard
Lightning
Knight Musketeer Goblin Cage Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Musketeer Goblin Cage Valkyrie Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Musketeer Wizard The Log
Musketeer
Knight Valkyrie Goblin Cage Goblin Giant The Log
Goblin Cage
Musketeer The Log
Valkyrie
Musketeer Wizard
Wizard
Knight Valkyrie Goblin Giant
Goblin Giant
Musketeer Wizard The Log
The Log
Knight Musketeer Goblin Cage Goblin Giant

Defense Synergies 5 13

Skeletons
Musketeer Goblin Cage Knight Wizard The Log
Knight
Musketeer Skeletons Goblin Cage Wizard The Log
Musketeer
Skeletons Knight Valkyrie The Log Goblin Cage
Goblin Cage
Skeletons Knight Musketeer Wizard The Log
Valkyrie
Musketeer Wizard The Log
Wizard
Skeletons Knight Goblin Cage Valkyrie The Log
Goblin Giant
The Log
The Log
Musketeer Skeletons Knight Goblin Cage Valkyrie Wizard Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Cage Valkyrie Wizard Goblin Giant The Log
Skeletons Knight Musketeer Goblin Cage Valkyrie The Log
Goblin Cage Skeletons Knight Musketeer Valkyrie
Goblin Cage Skeletons Knight Musketeer Valkyrie
Goblin Cage Valkyrie The Log
The Log Skeletons Musketeer Valkyrie
Musketeer Goblin Cage Wizard
Musketeer Goblin Cage Valkyrie Goblin Giant The Log
Skeletons Musketeer Goblin Cage
Knight Skeletons Musketeer Valkyrie
Valkyrie Skeletons Knight Musketeer Wizard Goblin Giant The Log
Musketeer Wizard
Goblin Cage Skeletons Knight Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Goblin Cage The Log
Knight Goblin Cage
Goblin Cage The Log
Wizard Skeletons Knight Musketeer Goblin Cage Valkyrie
Goblin Cage Valkyrie Knight Musketeer Wizard The Log
Goblin Cage Valkyrie Wizard The Log Knight Musketeer
Musketeer Goblin Cage
Valkyrie Wizard Knight Musketeer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Goblin Cage
Knight Musketeer Valkyrie Wizard The Log
Skeletons Knight Musketeer Goblin Cage Valkyrie Goblin Giant The Log
Valkyrie Knight Musketeer Goblin Cage Goblin Giant The Log
Skeletons Knight Musketeer Goblin Cage Valkyrie Goblin Giant
Wizard Skeletons Musketeer Goblin Giant
Skeletons Knight Musketeer Goblin Cage Valkyrie Goblin Giant
Knight Goblin Cage Valkyrie Goblin Giant
Goblin Cage Skeletons Knight Valkyrie The Log
Skeletons Musketeer Goblin Cage Goblin Giant
Knight Musketeer Goblin Cage Valkyrie
Goblin Cage Valkyrie Goblin Giant The Log
Skeletons Knight Goblin Cage Valkyrie Wizard Goblin Giant
Wizard Musketeer Goblin Cage Valkyrie
Skeletons Knight Musketeer Goblin Cage Valkyrie Goblin Giant The Log
Valkyrie Musketeer Goblin Cage Wizard The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie The Log
Musketeer The Log
Goblin Giant The Log
Knight Musketeer Valkyrie The Log
Wizard Valkyrie The Log
Wizard Musketeer Goblin Giant
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Musketeer
Knight Musketeer Valkyrie Wizard The Log
Musketeer Wizard
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Valkyrie Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Valkyrie Wizard
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard The Log
Wizard The Log
Musketeer
Musketeer Wizard
The Log
Knight Musketeer Valkyrie Wizard
The Log Musketeer Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer Goblin Giant The Log
Wizard

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