My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Rune Giant Phoenix Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Phoenix Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix
Giant Snowball
Guards Lumberjack
Zap
Guards
Barbarian Barrel
Goblin Cage Guards Magic Archer Lumberjack
The Log
Goblin Cage Guards Lumberjack
Earthquake
Goblin Cage Guards
Arrows
Guards
Royal Delivery
Goblin Cage Guards Magic Archer Lumberjack
Fireball
Goblin Cage Magic Archer Lumberjack
Poison
Goblin Cage Guards Phoenix Magic Archer
Lightning
Goblin Cage Phoenix Magic Archer Lumberjack
Rocket
Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Fireball Goblin Cage Rune Giant Phoenix Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Fireball Goblin Cage

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Magic Archer
Goblin Cage
Magic Archer Lumberjack
Guards
Lumberjack
Tornado
Fireball Magic Archer
Rune Giant
Lumberjack Magic Archer
Phoenix
Magic Archer
Tornado Fireball Goblin Cage Rune Giant Lumberjack
Lumberjack
Rune Giant Goblin Cage Guards Magic Archer

Defense Synergies 2 10

Fireball
Tornado Goblin Cage Lumberjack
Goblin Cage
Fireball Guards Tornado Phoenix Magic Archer Lumberjack
Guards
Goblin Cage Magic Archer Lumberjack
Tornado
Fireball Magic Archer Goblin Cage
Rune Giant
Phoenix
Goblin Cage
Magic Archer
Tornado Goblin Cage Guards Lumberjack
Lumberjack
Fireball Goblin Cage Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Magic Archer
Lumberjack Goblin Cage Phoenix
Goblin Cage Tornado Lumberjack
Goblin Cage Lumberjack Guards Phoenix
Fireball Goblin Cage Tornado Lumberjack
Fireball Tornado Guards Magic Archer Lumberjack
Tornado Fireball Goblin Cage Phoenix Magic Archer
Fireball Goblin Cage Phoenix Magic Archer
Goblin Cage Tornado Phoenix Lumberjack
Guards Tornado Phoenix Lumberjack
Guards Fireball Tornado Magic Archer Lumberjack
Fireball Tornado Phoenix Magic Archer
Goblin Cage Lumberjack Fireball Guards
Fireball Goblin Cage Guards Tornado Magic Archer Lumberjack
Goblin Cage Phoenix Lumberjack
Tornado Fireball Goblin Cage Lumberjack
Fireball Goblin Cage Tornado Lumberjack
Fireball Goblin Cage Guards Tornado Magic Archer Lumberjack
Goblin Cage Tornado Fireball Guards Magic Archer Lumberjack
Goblin Cage Tornado Phoenix Lumberjack
Fireball Guards Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Goblin Cage
Fireball Phoenix Magic Archer Lumberjack
Guards Lumberjack Goblin Cage
Guards Lumberjack Fireball Goblin Cage Tornado Phoenix
Goblin Cage Guards Phoenix Lumberjack
Fireball Tornado Magic Archer
Guards Fireball Goblin Cage Phoenix Lumberjack
Goblin Cage Phoenix Lumberjack
Goblin Cage Fireball Tornado Phoenix Magic Archer
Goblin Cage Guards Phoenix
Goblin Cage Guards Phoenix Lumberjack
Fireball Goblin Cage Guards Tornado Phoenix
Fireball Goblin Cage Guards Lumberjack
Fireball Goblin Cage Magic Archer
Guards Phoenix Fireball Goblin Cage Tornado Magic Archer Lumberjack
Fireball Goblin Cage Phoenix Magic Archer
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Guards
Fireball Magic Archer
Fireball Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Fireball Guards Tornado Lumberjack
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Guards
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Guards Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Magic Archer Lumberjack
Fireball Magic Archer
Fireball Tornado
Fireball Guards Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball

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