My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Witch Balloon Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Electro Dragon
Zap
Witch Balloon
Barbarian Barrel
Goblin Cage Valkyrie Witch
The Log
Mini P.E.K.K.A Goblin Cage Witch
Earthquake
Goblin Cage Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Goblin Cage Valkyrie Witch Balloon Electro Dragon
Fireball
Goblin Cage Witch Balloon Electro Dragon
Poison
Goblin Cage Witch Balloon Electro Dragon
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie Witch Balloon Electro Dragon Monk
Rocket
Valkyrie Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Goblin Cage Valkyrie Witch Balloon Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Goblin Cage Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Rage
Goblin Cage
Witch Balloon
Valkyrie
Balloon Mini P.E.K.K.A Witch Electro Dragon
Rage
Witch Balloon Mini P.E.K.K.A Electro Dragon
Witch
Rage Goblin Cage Valkyrie
Balloon
Valkyrie Rage Goblin Cage Electro Dragon
Electro Dragon
Valkyrie Rage Balloon
Monk

Defense Synergies 0 8

Mini P.E.K.K.A
Valkyrie Witch Electro Dragon
Goblin Cage
Witch Electro Dragon
Valkyrie
Mini P.E.K.K.A Witch Electro Dragon
Rage
Witch
Mini P.E.K.K.A Goblin Cage Valkyrie Electro Dragon
Balloon
Electro Dragon
Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Electro Dragon
Mini P.E.K.K.A Goblin Cage Valkyrie Witch Electro Dragon Monk
Mini P.E.K.K.A Goblin Cage Witch Valkyrie Electro Dragon
Mini P.E.K.K.A Goblin Cage Witch Valkyrie Electro Dragon Monk
Mini P.E.K.K.A Goblin Cage Valkyrie Monk
Valkyrie Electro Dragon
Goblin Cage Witch Electro Dragon
Goblin Cage Valkyrie Electro Dragon Monk
Mini P.E.K.K.A Witch Goblin Cage
Mini P.E.K.K.A Valkyrie
Valkyrie Witch Electro Dragon
Witch Electro Dragon
Mini P.E.K.K.A Goblin Cage Valkyrie Witch Electro Dragon
Valkyrie Mini P.E.K.K.A Goblin Cage Witch Electro Dragon
Mini P.E.K.K.A Goblin Cage
Monk Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Valkyrie Witch Electro Dragon
Goblin Cage Valkyrie Witch Electro Dragon
Goblin Cage Valkyrie Witch Electro Dragon
Mini P.E.K.K.A Goblin Cage
Valkyrie Mini P.E.K.K.A Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblin Cage Witch
Mini P.E.K.K.A Valkyrie Electro Dragon Monk
Mini P.E.K.K.A Goblin Cage Valkyrie Witch Electro Dragon
Mini P.E.K.K.A Valkyrie Goblin Cage Monk
Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Witch Electro Dragon Monk
Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Mini P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage Electro Dragon Mini P.E.K.K.A Valkyrie Witch Monk
Witch Goblin Cage
Mini P.E.K.K.A Goblin Cage Valkyrie Witch Electro Dragon
Monk Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie Witch Electro Dragon
Witch Electro Dragon Mini P.E.K.K.A Goblin Cage Valkyrie Monk
Valkyrie Mini P.E.K.K.A Goblin Cage Witch Electro Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon Monk
Monk Electro Dragon
Electro Dragon
Valkyrie
Valkyrie
Witch Electro Dragon Monk
Witch
Electro Dragon
Monk Electro Dragon
Mini P.E.K.K.A Electro Dragon
Monk Valkyrie Electro Dragon
Monk Electro Dragon
Electro Dragon Monk
Witch Electro Dragon
Electro Dragon
Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Monk
Valkyrie Witch Electro Dragon Monk
Monk
Monk
Electro Dragon Monk
Valkyrie Witch Electro Dragon
Witch
Witch Electro Dragon Monk
Witch Electro Dragon Monk
Witch Electro Dragon
Electro Dragon Witch
Mini P.E.K.K.A
Electro Dragon
Electro Dragon Monk
Monk
Witch Electro Dragon
Witch Electro Dragon Monk
Mini P.E.K.K.A Valkyrie Electro Dragon
Electro Dragon
Monk
Electro Dragon
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch Monk
Electro Dragon Monk

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