My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner Inferno Dragon Phoenix
Giant Snowball
Bats Wall Breakers Miner Inferno Dragon
Zap
Bats Wall Breakers Inferno Dragon
Barbarian Barrel
Electro Spirit Goblin Cage Wall Breakers
The Log
Electro Spirit Goblin Cage Wall Breakers
Earthquake
Goblin Cage
Arrows
Electro Spirit Bats Wall Breakers
Royal Delivery
Electro Spirit Bats Goblin Cage Wall Breakers Miner Inferno Dragon
Fireball
Goblin Cage Wall Breakers Inferno Dragon
Poison
Bats Goblin Cage Phoenix
Lightning
Goblin Cage Inferno Dragon Phoenix
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Wall Breakers Miner Fireball Goblin Cage Inferno Dragon Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Wall Breakers Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Wall Breakers Miner Phoenix
Bats
Miner Goblin Cage Wall Breakers Inferno Dragon
Fireball
Electro Spirit Wall Breakers Miner
Goblin Cage
Bats Wall Breakers Miner
Wall Breakers
Miner Electro Spirit Bats Fireball Goblin Cage
Miner
Bats Wall Breakers Electro Spirit Fireball Goblin Cage Inferno Dragon
Inferno Dragon
Bats Miner
Phoenix
Electro Spirit

Defense Synergies 0 7

Electro Spirit
Phoenix
Bats
Goblin Cage Inferno Dragon
Fireball
Goblin Cage Miner
Goblin Cage
Bats Fireball Inferno Dragon Phoenix
Wall Breakers
Miner
Fireball
Inferno Dragon
Bats Goblin Cage
Phoenix
Electro Spirit Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage
Inferno Dragon Bats Goblin Cage Phoenix
Goblin Cage Bats Inferno Dragon
Goblin Cage Inferno Dragon Bats Phoenix
Fireball Goblin Cage
Fireball Electro Spirit Bats
Bats Inferno Dragon Electro Spirit Fireball Goblin Cage Phoenix
Electro Spirit Fireball Goblin Cage Phoenix
Inferno Dragon Goblin Cage Phoenix
Miner Phoenix
Bats Electro Spirit Fireball
Inferno Dragon Bats Fireball Phoenix
Goblin Cage Bats Fireball
Fireball Electro Spirit Bats Goblin Cage
Inferno Dragon Goblin Cage Phoenix
Fireball Goblin Cage Inferno Dragon
Bats Fireball Goblin Cage
Fireball Goblin Cage Electro Spirit Bats
Goblin Cage Electro Spirit Bats Fireball Inferno Dragon
Goblin Cage Inferno Dragon Phoenix
Electro Spirit Bats Fireball
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage
Fireball Miner Inferno Dragon Phoenix
Bats Goblin Cage
Bats Fireball Goblin Cage Phoenix
Goblin Cage Inferno Dragon Phoenix
Fireball Electro Spirit Bats
Bats Fireball Goblin Cage Phoenix
Goblin Cage Inferno Dragon Phoenix
Goblin Cage Electro Spirit Bats Fireball Inferno Dragon Phoenix
Goblin Cage Inferno Dragon Phoenix
Inferno Dragon Bats Goblin Cage Phoenix
Fireball Goblin Cage Phoenix
Fireball Goblin Cage
Fireball Goblin Cage
Phoenix Electro Spirit Bats Fireball Goblin Cage Inferno Dragon
Bats Electro Spirit Fireball Goblin Cage Inferno Dragon Phoenix
Electro Spirit Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball
Fireball Electro Spirit Bats
Fireball
Fireball Miner
Bats Fireball
Miner Fireball
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Electro Spirit Fireball
Inferno Dragon
Fireball Miner
Fireball Miner
Fireball Miner
Bats Fireball
Electro Spirit Bats Fireball
Fireball
Fireball Miner
Electro Spirit Fireball
Fireball
Electro Spirit Bats Fireball
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Electro Spirit Bats Fireball
Bats Fireball
Fireball Miner
Inferno Dragon
Fireball

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