My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Goblin Gang Hog Rider Royal Hogs Wall Breakers Witch
Zap
Goblin Gang Royal Hogs Wall Breakers Witch
Barbarian Barrel
Goblin Gang Goblin Cage Bomb Tower Royal Hogs Wall Breakers Witch
The Log
Goblin Gang Goblin Cage Hog Rider Royal Hogs Wall Breakers Witch
Earthquake
Goblin Gang Goblin Cage Bomb Tower Hog Rider Royal Hogs Witch
Arrows
Goblin Gang Royal Hogs Wall Breakers Witch
Royal Delivery
Goblin Gang Goblin Cage Hog Rider Royal Hogs Wall Breakers Witch
Fireball
Goblin Gang Goblin Cage Bomb Tower Hog Rider Royal Hogs Wall Breakers Witch
Poison
Goblin Gang Goblin Cage Bomb Tower Royal Hogs Witch
Lightning
Goblin Cage Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Tornado Goblin Cage Bomb Tower Hog Rider Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Gang Tornado Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Cage Royal Hogs
Goblin Cage
Goblin Gang Hog Rider Royal Hogs Wall Breakers Witch
Bomb Tower
Hog Rider
Goblin Gang Goblin Cage Tornado Witch
Royal Hogs
Goblin Gang Goblin Cage
Wall Breakers
Goblin Cage
Tornado
Hog Rider Witch
Witch
Goblin Cage Hog Rider Tornado

Defense Synergies 1 5

Goblin Gang
Goblin Cage Bomb Tower
Goblin Cage
Goblin Gang Tornado Witch
Bomb Tower
Tornado Goblin Gang
Hog Rider
Royal Hogs
Wall Breakers
Tornado
Bomb Tower Goblin Cage Witch
Witch
Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Bomb Tower Goblin Gang Goblin Cage Witch
Goblin Gang Goblin Cage Bomb Tower Tornado Witch
Goblin Cage Bomb Tower Witch Goblin Gang
Goblin Cage Bomb Tower Tornado
Goblin Gang Tornado Bomb Tower
Tornado Goblin Gang Goblin Cage Bomb Tower Witch
Goblin Cage Bomb Tower
Witch Goblin Gang Goblin Cage Bomb Tower Tornado
Goblin Gang Tornado
Goblin Gang Witch Bomb Tower Tornado
Goblin Gang Tornado Witch
Goblin Cage Bomb Tower Goblin Gang Witch
Bomb Tower Goblin Gang Goblin Cage Tornado Witch
Goblin Gang Goblin Cage Bomb Tower
Bomb Tower Tornado Goblin Gang Goblin Cage
Bomb Tower Goblin Gang Goblin Cage Tornado Witch
Goblin Cage Bomb Tower Goblin Gang Tornado Witch
Goblin Cage Bomb Tower Tornado Witch
Goblin Cage Bomb Tower Tornado
Goblin Gang Bomb Tower Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Witch
Goblin Gang Bomb Tower
Goblin Gang Goblin Cage Bomb Tower Witch
Goblin Gang Goblin Cage Tornado
Goblin Gang Goblin Cage Witch
Goblin Gang Bomb Tower Tornado Witch
Goblin Gang Goblin Cage Bomb Tower Witch
Goblin Cage Bomb Tower
Goblin Cage Bomb Tower Tornado Witch
Witch Goblin Gang Goblin Cage
Goblin Cage Bomb Tower Witch
Goblin Cage Tornado
Goblin Gang Goblin Cage Bomb Tower Witch
Goblin Cage Bomb Tower Witch
Goblin Gang Witch Goblin Cage Bomb Tower Tornado
Goblin Cage Bomb Tower Witch
Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Tornado Witch
Tornado Witch
Tornado
Tornado
Goblin Gang Tornado
Tornado
Tornado
Witch
Tornado
Tornado Witch
Tornado
Tornado
Tornado Witch
Witch
Tornado Witch
Tornado Witch
Tornado
Tornado Witch
Witch
Goblin Gang Witch
Tornado Witch
Goblin Gang
Tornado
Goblin Gang Tornado Witch
Tornado Witch
Tornado Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: