My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Royal Ghost Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Dart Goblin Skeleton Army Skeleton King
Zap
Dart Goblin Skeleton Army Skeleton King
Barbarian Barrel
Dart Goblin Goblin Cage Wizard Skeleton Army Royal Ghost Electro Wizard Skeleton King
The Log
Dart Goblin Goblin Cage Skeleton Army Skeleton King
Earthquake
Goblin Cage Skeleton Army Skeleton King
Arrows
Dart Goblin Skeleton Army Skeleton King
Royal Delivery
Dart Goblin Goblin Cage Wizard Skeleton Army Royal Ghost Electro Wizard Skeleton King
Fireball
Dart Goblin Goblin Cage Wizard Skeleton Army Electro Wizard Skeleton King
Poison
Dart Goblin Goblin Cage Wizard Skeleton Army Electro Wizard Skeleton King
Lightning
Goblin Cage Wizard Electro Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Void Royal Ghost Goblin Cage Electro Wizard Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Skeleton Army Void Royal Ghost

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Cage Skeleton King
Goblin Cage
Dart Goblin Royal Ghost
Wizard
Royal Ghost
Skeleton Army
Skeleton King
Void
Royal Ghost
Goblin Cage Wizard Electro Wizard
Electro Wizard
Royal Ghost
Skeleton King
Skeleton Army Dart Goblin

Defense Synergies 0 13

Dart Goblin
Goblin Cage Skeleton Army Electro Wizard
Goblin Cage
Dart Goblin Wizard Skeleton Army Electro Wizard
Wizard
Goblin Cage Skeleton Army Royal Ghost Electro Wizard Skeleton King
Skeleton Army
Dart Goblin Goblin Cage Wizard Electro Wizard Skeleton King
Void
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Dart Goblin Goblin Cage Wizard Skeleton Army Royal Ghost
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Wizard Void Electro Wizard
Skeleton Army Dart Goblin Goblin Cage Electro Wizard
Goblin Cage Skeleton Army Dart Goblin Void Electro Wizard
Goblin Cage Skeleton Army Dart Goblin Electro Wizard Skeleton King
Goblin Cage Skeleton Army
Skeleton Army Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Goblin Cage Wizard Void
Dart Goblin Goblin Cage Void Electro Wizard
Goblin Cage Skeleton Army Skeleton King
Skeleton Army Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Skeleton Army Electro Wizard Wizard Royal Ghost Skeleton King
Dart Goblin Wizard Electro Wizard
Goblin Cage Skeleton Army Wizard Electro Wizard
Wizard Skeleton Army Dart Goblin Goblin Cage Royal Ghost Electro Wizard Skeleton King
Skeleton Army Goblin Cage Electro Wizard Skeleton King
Skeleton Army Goblin Cage Electro Wizard
Wizard Goblin Cage Skeleton Army Electro Wizard
Goblin Cage Dart Goblin Wizard Skeleton Army Royal Ghost Electro Wizard
Goblin Cage Wizard Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Goblin Cage Electro Wizard
Wizard Skeleton Army Royal Ghost Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Void Royal Ghost Electro Wizard
Void Electro Wizard Wizard Royal Ghost
Skeleton Army Goblin Cage Electro Wizard
Skeleton Army Goblin Cage Electro Wizard
Goblin Cage Skeleton Army
Wizard Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Goblin Cage Void Electro Wizard
Goblin Cage Skeleton Army
Goblin Cage Void Electro Wizard Skeleton Army
Dart Goblin Goblin Cage Skeleton Army
Dart Goblin Goblin Cage
Skeleton Army Goblin Cage Void Electro Wizard
Skeleton Army Goblin Cage Wizard Skeleton King
Wizard Dart Goblin Goblin Cage Skeleton Army
Skeleton Army Electro Wizard Dart Goblin Goblin Cage Skeleton King
Dart Goblin Goblin Cage Wizard Royal Ghost Electro Wizard Skeleton King
Goblin Cage Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Royal Ghost
Void Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Void
Dart Goblin Void
Wizard
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Void Dart Goblin Wizard
Void Electro Wizard
Void Dart Goblin Wizard Electro Wizard
Void Dart Goblin Wizard
Dart Goblin Void
Dart Goblin Void
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Void Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Void
Void
Wizard Void
Void
Void
Wizard
Void Dart Goblin Wizard Royal Ghost Electro Wizard
Void Wizard
Void Dart Goblin
Dart Goblin Wizard Void Electro Wizard
Electro Wizard Dart Goblin Wizard Void
Void
Void Dart Goblin Wizard
Void Electro Wizard
Wizard
Electro Wizard Dart Goblin Skeleton Army Void
Dart Goblin Wizard Electro Wizard
Void Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Skeleton King
Void
Dart Goblin
Dart Goblin Electro Wizard Skeleton King
Dart Goblin Void Electro Wizard
Void Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Wizard Void
Void

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