My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Prince
Giant Snowball
Musketeer Goblin Barrel
Zap
Goblin Barrel Dark Prince Prince
Barbarian Barrel
Musketeer Goblin Cage Goblin Barrel Dark Prince
The Log
Musketeer Goblin Cage Goblin Barrel Dark Prince Prince
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Goblin Cage Goblin Barrel Dark Prince Prince
Fireball
Musketeer Goblin Cage Goblin Barrel
Poison
Musketeer Goblin Cage
Lightning
Musketeer Goblin Cage Dark Prince Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Goblin Barrel Musketeer Goblin Cage Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Goblin Barrel

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Prince Musketeer Goblin Cage Dark Prince
Arrows
Zap Mirror Goblin Barrel Dark Prince Prince
Musketeer
Zap Goblin Cage Mirror Dark Prince Prince
Goblin Cage
Zap Musketeer Mirror Goblin Barrel Dark Prince
Mirror
Zap Arrows Goblin Barrel Musketeer Goblin Cage
Goblin Barrel
Mirror Dark Prince Prince Arrows Goblin Cage
Dark Prince
Goblin Barrel Prince Zap Arrows Musketeer Goblin Cage
Prince
Zap Goblin Barrel Dark Prince Arrows Musketeer

Defense Synergies 3 12

Zap
Mirror Arrows Musketeer Goblin Cage Dark Prince Prince
Arrows
Mirror Zap Dark Prince Prince
Musketeer
Zap Goblin Cage Mirror Dark Prince
Goblin Cage
Mirror Zap Musketeer Prince
Mirror
Zap Arrows Goblin Cage Musketeer
Goblin Barrel
Dark Prince
Zap Arrows Musketeer Prince
Prince
Zap Arrows Goblin Cage Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Cage
Zap Musketeer Goblin Cage Dark Prince Prince
Goblin Cage Prince Musketeer Dark Prince
Goblin Cage Prince Musketeer Dark Prince
Arrows Goblin Cage Dark Prince Prince
Arrows Zap Musketeer Dark Prince
Musketeer Zap Arrows Goblin Cage
Zap Arrows Musketeer Goblin Cage
Musketeer Goblin Cage Prince
Musketeer Dark Prince Prince
Zap Arrows Musketeer Dark Prince
Arrows Musketeer Zap
Goblin Cage Prince Zap Musketeer Dark Prince
Zap Arrows Goblin Cage Dark Prince Prince
Goblin Cage Prince
Zap Goblin Cage Prince
Arrows Musketeer Goblin Cage Dark Prince Prince
Arrows Goblin Cage Zap Musketeer Dark Prince Prince
Zap Arrows Goblin Cage Musketeer Dark Prince
Musketeer Goblin Cage Prince
Dark Prince Arrows Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Dark Prince Prince
Zap Arrows Musketeer Prince
Zap Musketeer Goblin Cage Dark Prince Prince
Dark Prince Prince Zap Musketeer Goblin Cage
Musketeer Goblin Cage Dark Prince Prince
Arrows Zap Musketeer
Dark Prince Prince Musketeer Goblin Cage
Goblin Cage Dark Prince Prince
Zap Goblin Cage Dark Prince Prince
Musketeer Goblin Cage
Musketeer Goblin Cage Dark Prince Prince
Zap Arrows Goblin Cage Dark Prince Prince
Dark Prince Prince Goblin Cage
Musketeer Goblin Cage
Zap Musketeer Goblin Cage Dark Prince Prince
Arrows Zap Musketeer Goblin Cage Dark Prince
Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer Dark Prince Prince
Zap Arrows Dark Prince
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer Prince
Zap Arrows Musketeer Dark Prince Prince
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer Dark Prince Prince
Zap Arrows
Musketeer Prince
Arrows
Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Dark Prince
Arrows Zap Musketeer
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Prince
Arrows
Zap Musketeer Dark Prince Prince
Zap Arrows Musketeer
Arrows
Musketeer Dark Prince Prince
Arrows Zap Musketeer
Zap Arrows
Musketeer Dark Prince Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Dark Prince Prince
Prince

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