My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Skeleton King
Giant Snowball
Electro Dragon Night Witch Skeleton King
Zap
Night Witch Skeleton King
Barbarian Barrel
Goblin Cage Night Witch Skeleton King
The Log
Goblin Cage Skeleton King
Earthquake
Goblin Cage Skeleton King
Arrows
Night Witch Skeleton King
Royal Delivery
Goblin Cage Electro Dragon Night Witch Skeleton King
Fireball
Goblin Cage Electro Dragon Night Witch Skeleton King
Poison
Goblin Cage Electro Dragon Night Witch Skeleton King
Lightning
Goblin Cage Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Goblin Cage Night Witch Skeleton King Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Tornado Goblin Cage Night Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Barbarian Barrel Golem
Barbarian Barrel
Goblin Cage Tornado Electro Dragon Golem
Tornado
Barbarian Barrel Electro Dragon Golem Night Witch
Electro Dragon
Golem Barbarian Barrel Tornado
Lightning
Golem
Golem
Electro Dragon Lightning Night Witch Goblin Cage Barbarian Barrel Tornado Skeleton King
Night Witch
Golem Tornado Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 0 8

Goblin Cage
Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel
Goblin Cage Tornado Electro Dragon Night Witch
Tornado
Goblin Cage Barbarian Barrel Electro Dragon Skeleton King
Electro Dragon
Goblin Cage Barbarian Barrel Tornado
Lightning
Golem
Night Witch
Barbarian Barrel
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Barbarian Barrel Electro Dragon
Goblin Cage Electro Dragon Night Witch
Goblin Cage Tornado Electro Dragon Lightning Night Witch
Goblin Cage Night Witch Electro Dragon Skeleton King
Lightning Goblin Cage Barbarian Barrel Tornado
Barbarian Barrel Tornado Electro Dragon Night Witch
Tornado Lightning Goblin Cage Electro Dragon Night Witch
Lightning Goblin Cage Barbarian Barrel Electro Dragon
Goblin Cage Tornado Night Witch Skeleton King
Tornado Barbarian Barrel Night Witch
Barbarian Barrel Tornado Electro Dragon Night Witch Skeleton King
Tornado Electro Dragon Night Witch
Goblin Cage Night Witch Electro Dragon Lightning
Goblin Cage Barbarian Barrel Tornado Electro Dragon Night Witch Skeleton King
Goblin Cage Skeleton King
Tornado Goblin Cage Lightning
Goblin Cage Tornado Electro Dragon Night Witch
Goblin Cage Barbarian Barrel Tornado Electro Dragon Night Witch
Goblin Cage Barbarian Barrel Tornado Electro Dragon
Goblin Cage Tornado
Barbarian Barrel Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Barbarian Barrel
Barbarian Barrel Electro Dragon Lightning
Goblin Cage Electro Dragon Lightning
Lightning Goblin Cage Barbarian Barrel Tornado Night Witch
Goblin Cage Night Witch
Tornado Electro Dragon
Goblin Cage Lightning Night Witch
Goblin Cage
Goblin Cage Electro Dragon Lightning Barbarian Barrel Tornado
Goblin Cage
Goblin Cage Electro Dragon
Lightning Goblin Cage Tornado
Lightning Goblin Cage Night Witch Skeleton King
Goblin Cage Electro Dragon
Electro Dragon Goblin Cage Barbarian Barrel Tornado Lightning Night Witch Skeleton King
Goblin Cage Barbarian Barrel Electro Dragon Skeleton King
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel
Barbarian Barrel
Tornado Electro Dragon
Tornado
Barbarian Barrel Tornado Electro Dragon Lightning
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Night Witch
Lightning Barbarian Barrel Tornado Electro Dragon
Lightning Tornado Electro Dragon
Lightning Barbarian Barrel
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel Tornado
Lightning Night Witch
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel Tornado Electro Dragon
Lightning Night Witch
Lightning Tornado
Tornado Lightning
Lightning Barbarian Barrel Electro Dragon
Tornado Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Barbarian Barrel Tornado
Lightning Tornado Electro Dragon Night Witch
Electro Dragon Lightning
Lightning Night Witch
Lightning Electro Dragon Night Witch
Lightning Electro Dragon
Lightning
Lightning Barbarian Barrel Electro Dragon Night Witch
Lightning Tornado Electro Dragon
Barbarian Barrel
Lightning Electro Dragon
Electro Dragon Lightning Skeleton King
Lightning Tornado
Electro Dragon
Electro Dragon Tornado Lightning Skeleton King
Tornado Electro Dragon Lightning
Electro Dragon Lightning Barbarian Barrel Tornado
Lightning Electro Dragon

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