My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Goblin Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Giant Skeleton
Giant Snowball
Goblin Curse
Zap
Goblin Curse Goblin Giant
Barbarian Barrel
Goblin Curse Giant Skeleton Ice Wizard
The Log
Goblin Curse Giant Skeleton
Earthquake
Arrows
Goblin Curse
Royal Delivery
Giant Skeleton P.E.K.K.A Ice Wizard
Fireball
Ice Wizard
Poison
Goblin Curse Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Tornado Giant Skeleton P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Arrows Tornado Ice Wizard Giant Skeleton Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Arrows Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Giant Skeleton Goblin Giant
Goblin Curse
Arrows The Log
Tornado
P.E.K.K.A Giant Skeleton Goblin Giant The Log Ice Wizard
Giant Skeleton
Arrows Tornado The Log Ice Wizard
Goblin Giant
Arrows Tornado The Log Ice Wizard
P.E.K.K.A
Arrows Tornado The Log Ice Wizard
The Log
Goblin Curse Tornado Giant Skeleton Goblin Giant P.E.K.K.A
Ice Wizard
Tornado Giant Skeleton Goblin Giant P.E.K.K.A

Defense Synergies 3 12

Arrows
Tornado Giant Skeleton P.E.K.K.A Ice Wizard
Goblin Curse
Tornado
P.E.K.K.A Ice Wizard Arrows Giant Skeleton Goblin Giant The Log
Giant Skeleton
Arrows Tornado The Log Ice Wizard
Goblin Giant
Tornado The Log
P.E.K.K.A
Tornado The Log Arrows Ice Wizard
The Log
P.E.K.K.A Tornado Giant Skeleton Goblin Giant Ice Wizard
Ice Wizard
Tornado Arrows Giant Skeleton P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
P.E.K.K.A Goblin Curse The Log Ice Wizard
Tornado P.E.K.K.A Goblin Curse Giant Skeleton Ice Wizard
P.E.K.K.A Goblin Curse Ice Wizard
Arrows Tornado Giant Skeleton P.E.K.K.A The Log
Arrows Tornado The Log Ice Wizard
Tornado Arrows Goblin Curse Ice Wizard
Arrows Giant Skeleton Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Goblin Curse Tornado Ice Wizard
Tornado Giant Skeleton Ice Wizard
Goblin Curse Ice Wizard Arrows Tornado Giant Skeleton Goblin Giant The Log
Arrows Goblin Curse Tornado Ice Wizard
P.E.K.K.A Goblin Curse Giant Skeleton The Log Ice Wizard
Arrows Goblin Curse Tornado P.E.K.K.A The Log
P.E.K.K.A Goblin Curse
Tornado Goblin Curse P.E.K.K.A The Log
Arrows Tornado P.E.K.K.A
Arrows Tornado The Log Ice Wizard
Arrows Tornado The Log Goblin Curse Giant Skeleton Ice Wizard
P.E.K.K.A Goblin Curse Tornado
Arrows Goblin Curse Giant Skeleton Goblin Giant P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton P.E.K.K.A
Arrows The Log
Giant Skeleton P.E.K.K.A Goblin Giant The Log
Giant Skeleton P.E.K.K.A Tornado Goblin Giant The Log
Giant Skeleton P.E.K.K.A Goblin Curse Goblin Giant
Arrows Goblin Curse Tornado Goblin Giant Ice Wizard
P.E.K.K.A Giant Skeleton Goblin Giant Ice Wizard
Giant Skeleton P.E.K.K.A Goblin Curse Goblin Giant
Giant Skeleton P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Curse Goblin Giant
P.E.K.K.A Giant Skeleton
P.E.K.K.A Arrows Tornado Giant Skeleton Goblin Giant The Log
Giant Skeleton P.E.K.K.A Goblin Curse Goblin Giant
Goblin Curse
Tornado Giant Skeleton Goblin Giant P.E.K.K.A The Log
Arrows Goblin Curse Giant Skeleton P.E.K.K.A The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows Goblin Curse Tornado The Log Ice Wizard
Arrows Giant Skeleton Goblin Giant The Log
Arrows Giant Skeleton The Log
Arrows Goblin Curse The Log
Arrows Goblin Curse Tornado Goblin Giant Ice Wizard
Arrows Tornado The Log
Arrows The Log Goblin Curse Tornado Ice Wizard
Arrows The Log Tornado
Tornado
Arrows Tornado The Log
Arrows Goblin Curse Tornado
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Tornado
Arrows The Log
Arrows Goblin Curse Tornado The Log
Giant Skeleton The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Goblin Curse Tornado The Log Ice Wizard
Arrows The Log Tornado Ice Wizard
Arrows Tornado The Log
Arrows Goblin Curse Tornado The Log
Arrows Goblin Curse Tornado Ice Wizard
Arrows The Log
Arrows
P.E.K.K.A Giant Skeleton
Arrows Goblin Curse The Log
Arrows Goblin Curse Tornado Ice Wizard
Arrows The Log
Arrows The Log
Arrows Tornado Giant Skeleton
P.E.K.K.A
Tornado Giant Skeleton The Log
Tornado
Tornado Giant Skeleton Goblin Giant The Log
P.E.K.K.A

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