My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Curse
Giant Snowball
Goblin Curse
Zap
Firecracker Goblin Curse
Barbarian Barrel
Electro Spirit Firecracker Elite Barbarians Goblin Curse
The Log
Electro Spirit Firecracker Elite Barbarians Goblin Curse
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Goblin Curse
Royal Delivery
Electro Spirit Firecracker Elite Barbarians
Fireball
Firecracker Elite Barbarians
Poison
Firecracker Goblin Curse
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Giant Snowball Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Giant Snowball Goblin Curse Firecracker Tornado Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Giant Snowball Goblin Curse

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Snowball Elite Barbarians Goblin Curse
Zap
Firecracker Elite Barbarians Goblin Curse Tornado Electro Spirit Giant Snowball Mega Knight
Giant Snowball
Goblin Curse Electro Spirit Zap Firecracker Elite Barbarians Tornado Mega Knight
Firecracker
Zap Giant Snowball Elite Barbarians Tornado Mega Knight
Elite Barbarians
Zap Electro Spirit Giant Snowball Firecracker Mega Knight
Goblin Curse
Zap Giant Snowball Electro Spirit
Tornado
Zap Giant Snowball Firecracker Mega Knight
Mega Knight
Zap Giant Snowball Firecracker Elite Barbarians Tornado

Defense Synergies 2 12

Electro Spirit
Zap Giant Snowball
Zap
Mega Knight Electro Spirit Giant Snowball Firecracker Elite Barbarians Tornado
Giant Snowball
Mega Knight Electro Spirit Zap Firecracker Elite Barbarians
Firecracker
Zap Giant Snowball Tornado Mega Knight
Elite Barbarians
Zap Giant Snowball Mega Knight
Goblin Curse
Tornado
Zap Firecracker Mega Knight
Mega Knight
Zap Giant Snowball Firecracker Elite Barbarians Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Elite Barbarians Zap Firecracker Goblin Curse Mega Knight
Tornado Mega Knight Giant Snowball Elite Barbarians Goblin Curse
Elite Barbarians Firecracker Goblin Curse Mega Knight
Firecracker Elite Barbarians Tornado Mega Knight
Tornado Electro Spirit Zap Giant Snowball Firecracker Mega Knight
Giant Snowball Tornado Electro Spirit Zap Firecracker Goblin Curse
Electro Spirit Zap Mega Knight
Elite Barbarians Goblin Curse Tornado
Elite Barbarians Tornado Giant Snowball Firecracker Mega Knight
Goblin Curse Electro Spirit Zap Giant Snowball Firecracker Tornado Mega Knight
Zap Giant Snowball Firecracker Goblin Curse Tornado
Mega Knight Zap Giant Snowball Elite Barbarians Goblin Curse
Mega Knight Electro Spirit Zap Giant Snowball Firecracker Goblin Curse Tornado
Elite Barbarians Goblin Curse Mega Knight
Tornado Zap Giant Snowball Elite Barbarians Goblin Curse Mega Knight
Mega Knight Firecracker Elite Barbarians Tornado
Mega Knight Electro Spirit Zap Giant Snowball Firecracker Elite Barbarians Tornado
Zap Giant Snowball Tornado Electro Spirit Firecracker Goblin Curse Mega Knight
Elite Barbarians Goblin Curse Tornado
Mega Knight Electro Spirit Giant Snowball Firecracker Elite Barbarians Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Snowball Elite Barbarians
Zap Giant Snowball Firecracker Elite Barbarians Mega Knight
Mega Knight Zap Elite Barbarians
Mega Knight Zap Elite Barbarians Tornado
Elite Barbarians Goblin Curse Mega Knight
Firecracker Electro Spirit Zap Giant Snowball Goblin Curse Tornado
Elite Barbarians
Mega Knight Elite Barbarians Goblin Curse
Zap Mega Knight Electro Spirit Giant Snowball Firecracker Elite Barbarians Tornado
Goblin Curse
Mega Knight Elite Barbarians
Mega Knight Zap Giant Snowball Elite Barbarians Tornado
Elite Barbarians Mega Knight Goblin Curse
Firecracker Goblin Curse Mega Knight
Elite Barbarians Electro Spirit Zap Firecracker Tornado
Mega Knight Electro Spirit Zap Giant Snowball Firecracker Elite Barbarians Goblin Curse
Electro Spirit Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Giant Snowball Goblin Curse Tornado
Firecracker
Zap Giant Snowball Firecracker Goblin Curse Mega Knight
Firecracker Electro Spirit Zap Giant Snowball Goblin Curse Tornado
Firecracker Tornado
Zap Giant Snowball Firecracker Goblin Curse Tornado
Zap Giant Snowball Firecracker Tornado
Giant Snowball Elite Barbarians Tornado
Firecracker Zap Tornado
Zap Giant Snowball Firecracker Goblin Curse Tornado
Giant Snowball Firecracker Elite Barbarians
Firecracker
Zap Giant Snowball Firecracker Elite Barbarians
Zap Giant Snowball Firecracker
Firecracker Mega Knight
Giant Snowball Tornado
Zap Giant Snowball Firecracker Mega Knight
Zap Giant Snowball Firecracker Goblin Curse Tornado Mega Knight
Mega Knight
Giant Snowball Tornado
Tornado
Zap Giant Snowball
Zap Giant Snowball Firecracker Goblin Curse Tornado Electro Spirit Mega Knight
Firecracker Zap Giant Snowball Tornado
Zap Giant Snowball Tornado Mega Knight
Zap Firecracker Goblin Curse Tornado
Elite Barbarians Zap Giant Snowball Firecracker Goblin Curse Tornado
Zap Electro Spirit Giant Snowball Firecracker
Giant Snowball Elite Barbarians
Zap Giant Snowball Mega Knight
Zap Electro Spirit Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker Goblin Curse
Zap Electro Spirit
Zap Giant Snowball Firecracker Goblin Curse Tornado
Firecracker Mega Knight
Zap Giant Snowball Firecracker
Zap Giant Snowball Tornado
Firecracker Elite Barbarians Mega Knight
Zap Electro Spirit Giant Snowball Firecracker Elite Barbarians Tornado
Firecracker Zap Giant Snowball Tornado
Zap Giant Snowball Firecracker Tornado Mega Knight
Firecracker Mega Knight

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