My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Demolisher Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Zap
Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Cage Goblin Barrel
The Log
Goblin Gang Dart Goblin Goblin Cage Hog Rider Goblin Demolisher Goblin Barrel
Earthquake
Goblin Gang Goblin Cage Hog Rider Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Goblin Cage Hog Rider Goblin Demolisher Goblin Barrel
Fireball
Goblin Gang Dart Goblin Goblin Cage Hog Rider Goblin Barrel
Poison
Goblin Gang Dart Goblin Goblin Cage
Lightning
Goblin Cage
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Dart Goblin Goblin Barrel Goblin Cage Hog Rider Goblin Demolisher

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Dart Goblin Goblin Cage
Dart Goblin
Goblin Barrel Goblin Gang Goblin Cage Hog Rider The Log
Goblin Cage
Goblin Gang Dart Goblin Hog Rider Goblin Barrel The Log
Hog Rider
Arrows Goblin Gang The Log Dart Goblin Goblin Cage Goblin Barrel
Goblin Demolisher
Goblin Barrel
Goblin Gang Dart Goblin Arrows Goblin Cage Hog Rider
The Log
Hog Rider Dart Goblin Goblin Cage

Defense Synergies 0 6

Arrows
Goblin Gang
Dart Goblin Goblin Cage The Log
Dart Goblin
Goblin Gang Goblin Cage The Log
Goblin Cage
Goblin Gang Dart Goblin The Log
Hog Rider
Goblin Demolisher
Goblin Barrel
The Log
Goblin Gang Dart Goblin Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage The Log
Goblin Gang Dart Goblin Goblin Cage The Log
Goblin Gang Goblin Cage Dart Goblin
Goblin Cage Goblin Gang Dart Goblin
Arrows Goblin Cage The Log
Arrows Goblin Gang The Log Dart Goblin
Dart Goblin Arrows Goblin Gang Goblin Cage
Arrows Dart Goblin Goblin Cage The Log
Goblin Gang Goblin Cage
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Arrows The Log
Arrows Goblin Gang Dart Goblin
Goblin Cage Goblin Gang The Log
Arrows Goblin Gang Dart Goblin Goblin Cage The Log
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage The Log
Arrows Goblin Gang Goblin Cage
Arrows Goblin Cage Goblin Gang Dart Goblin The Log
Arrows Goblin Cage The Log Dart Goblin
Dart Goblin Goblin Cage
Goblin Gang Arrows Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Arrows Goblin Gang The Log
Goblin Gang Goblin Cage The Log
Goblin Gang Goblin Cage The Log
Goblin Gang Goblin Cage
Arrows Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage The Log
Goblin Gang Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Arrows Goblin Cage The Log
Goblin Gang Goblin Cage
Dart Goblin Goblin Cage
Goblin Gang Dart Goblin Goblin Cage The Log
Arrows Dart Goblin Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblin Gang
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows The Log
Goblin Gang Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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