My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Cage Goblin Demolisher Fisherman Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Fisherman
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Goblin Cage
The Log
Suspicious Bush Goblin Cage Goblin Demolisher Fisherman
Earthquake
Goblin Cage
Arrows
Suspicious Bush
Royal Delivery
Goblin Cage Goblin Demolisher Fisherman Mother Witch
Fireball
Suspicious Bush Goblin Cage Fisherman Mother Witch
Poison
Suspicious Bush Goblin Cage Fisherman Mother Witch
Lightning
Goblin Cage Fisherman Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Mother Witch Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Fisherman Goblin Cage Goblin Demolisher Mother Witch Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush The Log Fisherman Goblin Cage

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Goblin Demolisher
Goblin Cage
The Log
Goblin Demolisher
Suspicious Bush Goblin Machine
The Log
Goblin Cage Fisherman
Fisherman
The Log
Mother Witch
Goblin Machine
Goblin Demolisher
Monk

Defense Synergies 1 8

Suspicious Bush
Goblin Cage
Goblin Demolisher The Log Mother Witch
Goblin Demolisher
Goblin Cage The Log Goblin Machine
The Log
Goblin Cage Goblin Demolisher Fisherman Mother Witch
Fisherman
The Log Mother Witch Monk
Mother Witch
Goblin Cage The Log Fisherman
Goblin Machine
Goblin Demolisher
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Demolisher The Log
Goblin Cage The Log Fisherman Monk
Goblin Cage Fisherman
Goblin Cage Fisherman Monk
Goblin Cage Goblin Demolisher The Log Monk
The Log Goblin Demolisher Mother Witch
Goblin Cage
Goblin Cage The Log Monk
Goblin Cage Fisherman
Fisherman
Mother Witch Goblin Demolisher The Log Fisherman
Goblin Cage The Log
Goblin Cage Goblin Demolisher The Log
Goblin Cage
Monk Goblin Cage The Log Fisherman
Goblin Cage Fisherman
Goblin Cage Goblin Demolisher The Log Fisherman
Goblin Cage The Log Goblin Demolisher Fisherman Mother Witch
Goblin Cage Fisherman
Goblin Demolisher The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Fisherman
The Log Fisherman Monk
Goblin Cage The Log Fisherman
Goblin Cage The Log Fisherman Monk
Goblin Cage Fisherman
Mother Witch Goblin Demolisher Monk
Goblin Cage
Goblin Cage Fisherman
Goblin Cage The Log Monk
Goblin Cage
Goblin Cage
Monk Goblin Cage The Log
Goblin Cage
Goblin Cage Goblin Demolisher
Goblin Cage The Log Fisherman Monk
Goblin Cage The Log Mother Witch
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log Fisherman
The Log
The Log
Goblin Demolisher The Log
Mother Witch Goblin Machine Monk
Goblin Demolisher The Log
The Log Goblin Demolisher
The Log Monk Fisherman
Fisherman
Monk The Log Fisherman Goblin Machine
Monk
The Log Fisherman
Fisherman Monk
The Log Fisherman
Goblin Demolisher The Log
Goblin Demolisher The Log
Monk
Fisherman
Goblin Demolisher The Log Fisherman Goblin Machine Monk
Goblin Demolisher The Log Mother Witch Goblin Machine Monk
The Log Monk
The Log Fisherman Monk
The Log Monk
Goblin Demolisher The Log Mother Witch Goblin Machine
Fisherman
The Log Fisherman Monk
The Log Fisherman Monk
The Log Fisherman
Mother Witch
The Log
Monk
The Log Monk
Monk
The Log
The Log
Monk
The Log
The Log Monk
Monk

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