My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Demolisher Baby Dragon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Baby Dragon Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse
Giant Snowball
Goblin Curse Baby Dragon
Zap
Goblin Curse Goblin Giant
Barbarian Barrel
Electro Spirit Goblin Curse
The Log
Electro Spirit Suspicious Bush Goblin Demolisher Goblin Curse
Earthquake
Arrows
Electro Spirit Suspicious Bush Goblin Curse
Royal Delivery
Electro Spirit Goblin Demolisher Baby Dragon
Fireball
Suspicious Bush Baby Dragon
Poison
Suspicious Bush Goblin Curse
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Goblin Demolisher Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Goblin Demolisher Goblin Curse Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Suspicious Bush Goblin Curse The Log Goblin Demolisher Baby Dragon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Suspicious Bush Goblin Curse The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Goblin Giant
Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Goblin Giant Suspicious Bush Goblin Curse
Goblin Curse
The Log Electro Spirit Goblin Demolisher
Baby Dragon
Goblin Giant Mega Knight
Goblin Giant
Goblin Demolisher Electro Spirit Baby Dragon The Log
The Log
Goblin Curse Goblin Giant Mega Knight
Mega Knight
Baby Dragon The Log

Defense Synergies 0 7

Electro Spirit
Baby Dragon The Log
Suspicious Bush
Goblin Demolisher
The Log
Goblin Curse
Baby Dragon
Electro Spirit The Log Mega Knight
Goblin Giant
The Log
The Log
Electro Spirit Goblin Demolisher Baby Dragon Goblin Giant Mega Knight
Mega Knight
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Baby Dragon Goblin Giant The Log
Goblin Curse The Log Mega Knight
Mega Knight Goblin Curse
Goblin Curse Mega Knight
Goblin Demolisher The Log Mega Knight
The Log Electro Spirit Goblin Demolisher Baby Dragon Mega Knight
Electro Spirit Goblin Curse Baby Dragon
Electro Spirit Baby Dragon Goblin Giant The Log Mega Knight
Goblin Curse
Mega Knight
Goblin Curse Electro Spirit Goblin Demolisher Baby Dragon Goblin Giant The Log Mega Knight
Goblin Curse Baby Dragon
Mega Knight Goblin Curse The Log
Mega Knight Electro Spirit Goblin Demolisher Goblin Curse Baby Dragon The Log
Goblin Curse Mega Knight
Goblin Curse The Log Mega Knight
Mega Knight
Mega Knight Electro Spirit Goblin Demolisher Baby Dragon The Log
Baby Dragon The Log Electro Spirit Goblin Demolisher Goblin Curse Mega Knight
Goblin Curse
Goblin Demolisher Mega Knight Electro Spirit Goblin Curse Baby Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Baby Dragon The Log Mega Knight
Mega Knight Goblin Giant The Log
Mega Knight Goblin Giant The Log
Goblin Curse Goblin Giant Mega Knight
Electro Spirit Goblin Demolisher Goblin Curse Baby Dragon Goblin Giant
Goblin Giant
Mega Knight Goblin Curse Goblin Giant
Mega Knight Electro Spirit Baby Dragon The Log
Goblin Curse Goblin Giant
Mega Knight
Mega Knight Goblin Giant The Log
Mega Knight Goblin Curse Goblin Giant
Goblin Demolisher Goblin Curse Baby Dragon Mega Knight
Electro Spirit Baby Dragon Goblin Giant The Log
Mega Knight Electro Spirit Goblin Curse Baby Dragon The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Goblin Curse Baby Dragon The Log
Baby Dragon Goblin Giant The Log
The Log
Goblin Demolisher Goblin Curse Baby Dragon The Log Mega Knight
Electro Spirit Goblin Curse Baby Dragon Goblin Giant
Goblin Demolisher Baby Dragon The Log
The Log Goblin Demolisher Goblin Curse Baby Dragon
The Log
The Log
Goblin Curse Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Goblin Demolisher Baby Dragon The Log
Goblin Demolisher Baby Dragon The Log Mega Knight
Goblin Demolisher Baby Dragon The Log Mega Knight
Goblin Demolisher Goblin Curse Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Goblin Demolisher Goblin Curse The Log Electro Spirit Baby Dragon Mega Knight
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Goblin Curse Baby Dragon The Log
Goblin Curse Baby Dragon
Electro Spirit
The Log Mega Knight
Electro Spirit
Mega Knight
Goblin Curse The Log
Electro Spirit
Goblin Curse Baby Dragon
The Log
Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Electro Spirit Baby Dragon The Log
Baby Dragon Goblin Giant The Log Mega Knight
Mega Knight

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