My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Witch Bowler Goblin Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Witch Lumberjack
Zap
Goblin Gang Inferno Tower Witch Goblin Giant
Barbarian Barrel
Goblin Gang Inferno Tower Witch Magic Archer Lumberjack
The Log
Goblin Gang Goblin Demolisher Witch Lumberjack
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Goblin Demolisher Witch Bowler Magic Archer Lumberjack
Fireball
Goblin Gang Inferno Tower Witch Bowler Magic Archer Lumberjack
Poison
Goblin Gang Inferno Tower Witch Magic Archer
Lightning
Inferno Tower Witch Bowler Magic Archer Lumberjack
Rocket
Inferno Tower Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Inferno Tower Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Demolisher Magic Archer Lumberjack Inferno Tower Witch Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Goblin Demolisher Magic Archer Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bowler Goblin Giant
Goblin Demolisher
Goblin Giant Lumberjack
Inferno Tower
Witch
Bowler Goblin Giant Lumberjack
Bowler
Goblin Gang Witch Magic Archer Lumberjack
Goblin Giant
Goblin Demolisher Goblin Gang Witch Magic Archer Lumberjack
Magic Archer
Bowler Goblin Giant Lumberjack
Lumberjack
Goblin Demolisher Witch Bowler Goblin Giant Magic Archer

Defense Synergies 1 10

Goblin Gang
Inferno Tower Magic Archer Lumberjack
Goblin Demolisher
Bowler Lumberjack
Inferno Tower
Goblin Gang Lumberjack
Witch
Bowler Lumberjack
Bowler
Goblin Demolisher Witch Lumberjack
Goblin Giant
Magic Archer
Magic Archer
Goblin Gang Goblin Giant Lumberjack
Lumberjack
Goblin Gang Goblin Demolisher Inferno Tower Witch Bowler Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Demolisher Inferno Tower Goblin Giant Magic Archer
Inferno Tower Lumberjack Goblin Gang Witch
Goblin Gang Inferno Tower Witch Bowler Lumberjack
Inferno Tower Witch Lumberjack Goblin Gang Bowler
Goblin Demolisher Bowler Lumberjack
Goblin Gang Bowler Goblin Demolisher Magic Archer Lumberjack
Inferno Tower Goblin Gang Witch Magic Archer
Bowler Inferno Tower Goblin Giant Magic Archer
Inferno Tower Witch Goblin Gang Lumberjack
Goblin Gang Inferno Tower Bowler Lumberjack
Goblin Gang Witch Goblin Demolisher Bowler Goblin Giant Magic Archer Lumberjack
Inferno Tower Goblin Gang Witch Magic Archer
Inferno Tower Bowler Lumberjack Goblin Gang Witch
Bowler Goblin Gang Goblin Demolisher Witch Magic Archer Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Goblin Gang Bowler Lumberjack
Goblin Gang Inferno Tower Witch Bowler Lumberjack
Goblin Gang Goblin Demolisher Witch Bowler Magic Archer Lumberjack
Witch Goblin Demolisher Bowler Magic Archer Lumberjack
Inferno Tower Lumberjack
Goblin Gang Goblin Demolisher Bowler Witch Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Inferno Tower Witch Bowler
Goblin Gang Bowler Magic Archer Lumberjack
Goblin Gang Lumberjack Inferno Tower Witch Bowler Goblin Giant
Goblin Gang Bowler Lumberjack Inferno Tower Goblin Giant
Inferno Tower Goblin Gang Witch Bowler Goblin Giant Lumberjack
Goblin Gang Goblin Demolisher Witch Goblin Giant Magic Archer
Goblin Gang Inferno Tower Witch Bowler Goblin Giant Lumberjack
Inferno Tower Goblin Giant Lumberjack
Inferno Tower Witch Magic Archer
Inferno Tower Witch Goblin Gang Goblin Giant
Inferno Tower Witch Bowler Lumberjack
Bowler Goblin Giant
Bowler Goblin Gang Inferno Tower Witch Goblin Giant Lumberjack
Goblin Demolisher Witch Bowler Magic Archer
Goblin Gang Inferno Tower Witch Bowler Goblin Giant Magic Archer Lumberjack
Bowler Inferno Tower Witch Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Bowler Magic Archer
Goblin Giant Magic Archer
Goblin Demolisher Bowler Magic Archer
Witch Goblin Giant Magic Archer
Goblin Demolisher Witch Bowler Magic Archer
Goblin Demolisher Bowler Magic Archer
Goblin Gang Bowler Lumberjack
Bowler Magic Archer
Magic Archer
Bowler Magic Archer
Magic Archer
Magic Archer
Goblin Demolisher Witch Bowler Magic Archer
Magic Archer Goblin Demolisher Bowler
Goblin Demolisher Bowler Magic Archer
Goblin Demolisher Witch Bowler Magic Archer
Bowler Magic Archer
Bowler
Goblin Demolisher Witch Bowler Magic Archer
Witch
Witch Bowler Magic Archer
Witch Bowler Magic Archer
Magic Archer
Witch Magic Archer
Witch
Bowler
Magic Archer
Magic Archer
Bowler Magic Archer
Goblin Gang Witch Magic Archer
Witch Magic Archer
Goblin Gang Bowler Magic Archer Lumberjack
Bowler Magic Archer
Goblin Gang Witch Bowler Magic Archer
Witch Magic Archer
Witch Bowler Goblin Giant Magic Archer
Bowler

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