My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang
Zap
Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Cage
The Log
Goblin Gang Goblin Cage Goblin Demolisher
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Goblin Cage Goblin Demolisher Bowler
Fireball
Goblin Gang Goblin Cage Bowler
Poison
Goblin Gang Goblin Cage
Lightning
Goblin Cage Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Goblin Demolisher Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Earthquake Goblin Cage Goblin Demolisher Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Earthquake

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Bowler Goblin Giant
Goblin Gang
Goblin Cage Bowler Goblin Giant
Earthquake
Arrows Goblin Giant The Log
Goblin Cage
Goblin Gang The Log
Goblin Demolisher
Bowler
Arrows Goblin Gang The Log
Goblin Giant
Arrows Goblin Gang Earthquake The Log
The Log
Earthquake Goblin Cage Bowler Goblin Giant

Defense Synergies 1 8

Arrows
Bowler
Goblin Gang
Goblin Cage The Log
Earthquake
Goblin Cage The Log
Goblin Cage
Goblin Gang Earthquake Bowler The Log
Goblin Demolisher
Bowler
The Log Arrows Goblin Cage
Goblin Giant
The Log
The Log
Bowler Goblin Gang Earthquake Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage The Log
Goblin Gang Goblin Cage Bowler
Goblin Cage Goblin Gang Bowler
Arrows Earthquake Goblin Cage Bowler The Log
Arrows Goblin Gang Bowler The Log Earthquake
Arrows Goblin Gang Goblin Cage
Earthquake Bowler Arrows Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage
Goblin Gang Bowler
Goblin Gang Arrows Earthquake Bowler Goblin Giant The Log
Arrows Goblin Gang
Goblin Cage Bowler Goblin Gang Earthquake The Log
Bowler Arrows Goblin Gang Earthquake Goblin Cage The Log
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Bowler The Log
Arrows Goblin Gang Goblin Cage Bowler
Arrows Goblin Cage Goblin Gang Bowler The Log
Arrows Earthquake Goblin Cage The Log Bowler
Goblin Cage
Goblin Gang Bowler Arrows Earthquake Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Bowler
Arrows Goblin Gang Bowler The Log
Goblin Gang Goblin Cage Bowler Goblin Giant The Log
Goblin Gang Bowler Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Bowler Goblin Giant
Arrows Goblin Gang Goblin Giant
Goblin Gang Goblin Cage Bowler Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage The Log
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Bowler
Arrows Goblin Cage Bowler Goblin Giant The Log
Bowler Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Bowler
Goblin Gang Goblin Cage Bowler Goblin Giant The Log
Arrows Bowler Earthquake Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows The Log
Arrows Bowler The Log
Earthquake Arrows Goblin Giant The Log
Earthquake Arrows The Log
Arrows Earthquake Bowler The Log
Arrows Goblin Giant
Arrows Earthquake Bowler The Log
Arrows Earthquake The Log Bowler
Arrows The Log
Goblin Gang Bowler
Arrows Earthquake Bowler The Log
Arrows
Earthquake Bowler The Log
Earthquake Arrows
Earthquake Arrows The Log
Earthquake Arrows Bowler The Log
Earthquake Arrows Bowler The Log
Arrows Earthquake
Arrows Earthquake Bowler The Log
Arrows Earthquake Bowler The Log
Earthquake Bowler The Log
Arrows
Bowler The Log
Earthquake Arrows The Log
Arrows Earthquake The Log Bowler
Arrows The Log Earthquake Bowler
Arrows Bowler The Log
Arrows The Log
Arrows
Bowler
Arrows Earthquake The Log
Arrows
Arrows Earthquake Bowler The Log
Earthquake Goblin Gang
Arrows
Arrows The Log
Goblin Gang Bowler
Arrows The Log Earthquake Bowler
Arrows
Goblin Gang Bowler The Log
Bowler Goblin Giant The Log

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