My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Demolisher Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Demolisher Wall Breakers Skeleton King
Giant Snowball
Bomber Cannon Wall Breakers Skeleton King
Zap
Bomber Cannon Wall Breakers Skeleton King
Barbarian Barrel
Bomber Cannon Wall Breakers Skeleton King
The Log
Bomber Cannon Goblin Demolisher Wall Breakers Skeleton King
Earthquake
Bomber Cannon Skeleton King
Arrows
Bomber Wall Breakers Skeleton King
Royal Delivery
Bomber Goblin Demolisher Wall Breakers Skeleton King
Fireball
Bomber Cannon Wall Breakers Skeleton King
Poison
Bomber Cannon Skeleton King
Lightning
Cannon Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Goblin Demolisher The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers The Log Cannon Goblin Demolisher Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Wall Breakers The Log

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mega Knight
Zap
Bomber Goblin Demolisher Wall Breakers The Log Mega Knight
Cannon
Goblin Demolisher
Zap
Wall Breakers
Zap The Log Mega Knight Skeleton King
The Log
Zap Wall Breakers Mega Knight
Mega Knight
Bomber Zap Wall Breakers The Log
Skeleton King
Wall Breakers

Defense Synergies 3 7

Bomber
Zap Cannon The Log
Zap
Cannon Mega Knight Bomber Goblin Demolisher The Log
Cannon
Zap The Log Bomber
Goblin Demolisher
Zap The Log
Wall Breakers
The Log
Cannon Bomber Zap Goblin Demolisher Mega Knight
Mega Knight
Zap The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Goblin Demolisher The Log
Zap Cannon The Log Mega Knight
Cannon Mega Knight Bomber
Cannon Mega Knight Skeleton King
Bomber Goblin Demolisher The Log Mega Knight
The Log Bomber Zap Cannon Goblin Demolisher Mega Knight
Zap Cannon
Zap Cannon The Log Mega Knight
Cannon Skeleton King
Bomber Cannon Mega Knight
Bomber Zap Cannon Goblin Demolisher The Log Mega Knight Skeleton King
Zap
Cannon Mega Knight Bomber Zap The Log
Bomber Mega Knight Zap Cannon Goblin Demolisher The Log Skeleton King
Cannon Mega Knight Skeleton King
Zap Cannon The Log Mega Knight
Mega Knight Bomber Cannon
Cannon Mega Knight Bomber Zap Goblin Demolisher The Log
Zap The Log Bomber Cannon Goblin Demolisher Mega Knight
Cannon
Bomber Goblin Demolisher Mega Knight Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Bomber Zap The Log Mega Knight
Mega Knight Zap The Log
Mega Knight Zap The Log
Cannon Mega Knight
Zap Goblin Demolisher
Mega Knight
Zap Mega Knight The Log
Cannon
Mega Knight
Mega Knight Zap The Log
Mega Knight Cannon Skeleton King
Bomber Cannon Goblin Demolisher Mega Knight
Bomber Zap The Log Skeleton King
Mega Knight Bomber Zap Cannon The Log Skeleton King
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Bomber Zap Goblin Demolisher The Log Mega Knight
Zap
Bomber Goblin Demolisher The Log
The Log Zap Goblin Demolisher
The Log Zap
Zap The Log
Zap
The Log
Zap The Log
Bomber Zap Goblin Demolisher The Log
Goblin Demolisher The Log Mega Knight
Bomber
Bomber Zap Goblin Demolisher The Log Mega Knight
Bomber Zap Goblin Demolisher The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Goblin Demolisher The Log Bomber Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Zap
Zap
Bomber Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap
Zap
The Log
Mega Knight
The Log Bomber Zap Skeleton King
Zap
Mega Knight
Zap The Log Skeleton King
Zap
Zap The Log Mega Knight
Mega Knight

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