My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill
Giant Snowball
Goblin Barrel Goblin Drill Lumberjack
Zap
Goblin Barrel Goblin Drill
Barbarian Barrel
Goblin Barrel Goblin Drill Magic Archer Lumberjack
The Log
Goblin Barrel Goblin Drill Lumberjack
Earthquake
Elixir Collector Goblin Barrel Goblin Drill
Arrows
Goblin Barrel Goblin Drill
Royal Delivery
Goblin Barrel Goblin Drill Magic Archer Lumberjack
Fireball
Elixir Collector Goblin Barrel Goblin Drill Magic Archer Lumberjack
Poison
Elixir Collector Goblin Drill Magic Archer
Lightning
Ice Golem Elixir Collector Magic Archer Lumberjack
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Elixir Collector Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Barrel Goblin Drill Magic Archer Lumberjack Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Goblin Barrel Goblin Drill

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ice Golem Magic Archer Lumberjack
Ice Golem
Goblin Barrel Lumberjack Zap Goblin Drill Magic Archer
Rocket
Elixir Collector
Goblin Barrel
Ice Golem Goblin Drill Lumberjack
Goblin Drill
Ice Golem Goblin Barrel Lumberjack
Magic Archer
Zap Ice Golem Lumberjack
Lumberjack
Ice Golem Zap Goblin Barrel Goblin Drill Magic Archer

Defense Synergies 0 9

Zap
Ice Golem Goblin Drill Magic Archer Lumberjack
Ice Golem
Zap Magic Archer Lumberjack
Rocket
Elixir Collector
Goblin Barrel
Goblin Drill
Zap Magic Archer Lumberjack
Magic Archer
Zap Ice Golem Goblin Drill Lumberjack
Lumberjack
Zap Ice Golem Goblin Drill Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Ice Golem Magic Archer
Lumberjack Zap Goblin Drill
Rocket Lumberjack Goblin Drill
Lumberjack Goblin Drill
Rocket Lumberjack
Zap Magic Archer Lumberjack
Rocket Zap Magic Archer
Rocket Zap Ice Golem Magic Archer
Goblin Drill Lumberjack
Ice Golem Lumberjack
Zap Ice Golem Goblin Drill Magic Archer Lumberjack
Zap Magic Archer
Goblin Drill Lumberjack Zap Rocket
Rocket Zap Goblin Drill Magic Archer Lumberjack
Goblin Drill Lumberjack
Rocket Zap Goblin Drill Lumberjack
Goblin Drill Lumberjack
Zap Goblin Drill Magic Archer Lumberjack
Zap Goblin Drill Ice Golem Magic Archer Lumberjack
Goblin Drill Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem
Zap Ice Golem Rocket Magic Archer Lumberjack
Lumberjack Zap Ice Golem Rocket
Rocket Lumberjack Zap Ice Golem
Goblin Drill Lumberjack
Rocket Zap Ice Golem Magic Archer
Rocket Ice Golem Lumberjack
Lumberjack
Zap Rocket Ice Golem Magic Archer
Goblin Drill
Lumberjack
Rocket Zap
Rocket Ice Golem Lumberjack
Magic Archer
Zap Ice Golem Rocket Goblin Drill Magic Archer Lumberjack
Zap Ice Golem Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Rocket Goblin Drill
Zap Magic Archer
Rocket Goblin Drill Magic Archer
Ice Golem Rocket
Rocket Zap Magic Archer
Zap Ice Golem Rocket Magic Archer
Magic Archer
Zap Ice Golem Magic Archer
Zap
Rocket Lumberjack
Rocket Zap Magic Archer
Zap Rocket Magic Archer
Rocket Ice Golem Magic Archer
Rocket Magic Archer
Zap Ice Golem Magic Archer
Rocket Zap Goblin Drill Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Zap Magic Archer
Rocket Zap Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap Goblin Drill
Zap Ice Golem Magic Archer
Zap Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Zap Ice Golem Magic Archer
Zap Rocket
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Rocket Magic Archer
Zap Rocket Magic Archer
Rocket Zap Magic Archer
Rocket Magic Archer Lumberjack
Zap Ice Golem Magic Archer
Rocket Zap
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Rocket

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